https://www.dropbox.com/s/xtase85q193bf ... 6.zip?dl=0
- a much more stable iteration of vanish/appear/change walkable state properties than v185
- this (and the recent versions before it) allows for treasures, doors, traps, battlefield manipulating trait usage, timers for vanish and appear, hidden triggers, positional triggers (granting cover or an attack bonus only while standing on them), etc. all during an encounter - all polished with fitting mouse over info
- as the system is a large toolbox of combinations I still think the one or other bug will lurk somewhere in there, but I hammered the systems quite a bit with debugging/playtesting recently
- I fear I will have to write a guide about all of this before I forget again how it is supposed to be setup, sigh
