
Malkin
Re: Malkin
Love the system enhancements and character build options that will make multiple playthroughs more interesting. My hope is to have IBx work well for Malkin and Hearkenwold on multiple platforms as well as it does on the PC. It will be a little tricky to get it to run as fast and load as fast as the PC version, but I'll do my best. Malkin and Hearkenwold deserve to be played by as many as possible and with the best engine that Karl and I can produce 

-
- Posts: 94
- Joined: Thu Jan 16, 2020 5:00 am
Re: Malkin
Sounds great, Jer! The idea of Malkin on portable platforms is really exciting to me. The wider audience, of course -- but I also think turn-based games just really work well as portable games.
-
- Posts: 94
- Joined: Thu Jan 16, 2020 5:00 am
Re: Malkin
The soundtrack for Malkin is DONE and LIVE! Check it out if you have a chance! It's on Spotify, Amazon, Apple, and so on.
https://open.spotify.com/album/1ZKZ5FjQ ... Z__8TV7r9Q
https://open.spotify.com/album/1ZKZ5FjQ ... Z__8TV7r9Q
Re: Malkin
Great! I'm going to bathe my ears in this tomorrow 

Re: Malkin
Hey Zach, I had a listen this morning and really enjoyed your tunes! Really nice and professional sounding recordings, very atmospheric and evocative. Reminded me of Yann Tiersen sometimes, and also the Michael Nyman/Albarn work on the Ravenous soundtrack (probably because of the recurring sad/sinister banjo), both which are definite thumbs up in my book. Impressive stuff - the tracks will sound amazing in your game for sure.
-
- Posts: 94
- Joined: Thu Jan 16, 2020 5:00 am
Re: Malkin
Thank you all! Pongo, I'm going to check out these artists. Thanks for listening, and I hope that you get to experience it in-game sooner rather than later.
-
- Posts: 148
- Joined: Mon Jan 20, 2020 9:01 am
Re: Malkin
Hey Zach, I am just browsing through the forum and it is so delighful to see all the good development and continuity. The map of the woods looks very impressive and makes my mind wander curiously around it in an instant. As always, the icons you made for the spells/traits are top notch, professional quality. Keep up the good work
.

-
- Posts: 94
- Joined: Thu Jan 16, 2020 5:00 am
Re: Malkin
Thank you! And thanks for all your great work. I hope to get Malkin out this year -- we'll see!
-
- Posts: 94
- Joined: Thu Jan 16, 2020 5:00 am
Re: Malkin
The end of the summer is here, and I'm pleased to report that Malkin is nearly finished (content wise anyway).
I have a week or two of writing left -- this is mostly to tie up side quests and write epilogues. (Malkin has five distinct endings, and each ending has several minor variations.) Otherwise, areas, creatures, items, and 99% of encounters are designed, spells and abilities are final, all art is done, and everything seems to be working -- though I'll let you know when I've actually played the game from beginning to end! It's been a long, rewarding project, and I'm excited to have people play it. There will be a lot of testing and tweaking before it's ready to go out into the world, of course, but having that happen before the end of the year is now realistic.
I'll keep you posted!
I have a week or two of writing left -- this is mostly to tie up side quests and write epilogues. (Malkin has five distinct endings, and each ending has several minor variations.) Otherwise, areas, creatures, items, and 99% of encounters are designed, spells and abilities are final, all art is done, and everything seems to be working -- though I'll let you know when I've actually played the game from beginning to end! It's been a long, rewarding project, and I'm excited to have people play it. There will be a lot of testing and tweaking before it's ready to go out into the world, of course, but having that happen before the end of the year is now realistic.
I'll keep you posted!
Re: Malkin
That's good news. It will be great to have more IceBlink modules out there.Post by zach_holbrook » Mon Sep 05, 2022 8:55 pm
The end of the summer is here, and I'm pleased to report that Malkin is nearly finished (content wise anyway).
I have a week or two of writing left -- this is mostly to tie up side quests and write epilogues. (Malkin has five distinct endings, and each ending has several minor variations.) Otherwise, areas, creatures, items, and 99% of encounters are designed, spells and abilities are final, all art is done, and everything seems to be working -- though I'll let you know when I've actually played the game from beginning to end! It's been a long, rewarding project, and I'm excited to have people play it. There will be a lot of testing and tweaking before it's ready to go out into the world, of course, but having that happen before the end of the year is now realistic.
Re: Malkin
Exciting news indeed, Zach! I don't know if I will have the IB Unity version ready by then, but hopefully the current version of IB (v203) is working well enough for Malkin's initial release. My goal with v204 (first IB Unity version) is to have it full compatible with the existing modules so no work will need to be done by the builders to have their modules work with v204. v204 will be essentially the same, but with some UI changes and more potential for future features including better audio functionality.
-
- Posts: 94
- Joined: Thu Jan 16, 2020 5:00 am
Re: Malkin
Thanks all!
Slowdive: Well, it's definitely not 100% finished, and I know it will require a lot of testing. There are so many moving parts. Meanwhile, I'm pretty satisfied with the balance of the first third encounters, medium satisfied with the second third, and I've hardly played the last 1/3 of them. I need to do many runs with many builds. And there will be plenty to revise in the writing, too. There's enough for a novel. So while it may be realistic to say it'll be ready this year, it isn't necessary and may not be desirable! In other words, I'm willing to wait for 204 however long it takes.
Slowdive: Well, it's definitely not 100% finished, and I know it will require a lot of testing. There are so many moving parts. Meanwhile, I'm pretty satisfied with the balance of the first third encounters, medium satisfied with the second third, and I've hardly played the last 1/3 of them. I need to do many runs with many builds. And there will be plenty to revise in the writing, too. There's enough for a novel. So while it may be realistic to say it'll be ready this year, it isn't necessary and may not be desirable! In other words, I'm willing to wait for 204 however long it takes.
-
- Posts: 94
- Joined: Thu Jan 16, 2020 5:00 am
Re: Malkin
Hey all, it's been some time since my last post here, but not because I've been inactive!
Here's a link to Malkin's Steam page!: https://store.steampowered.com/app/2481230/Malkin/.
It should be up and running in November if all goes according to plan. I'm in the midst of making achievements for it and, as always, testing.
Here's a link to Malkin's Steam page!: https://store.steampowered.com/app/2481230/Malkin/.
It should be up and running in November if all goes according to plan. I'm in the midst of making achievements for it and, as always, testing.
Re: Malkin
So good to see an IceBlink engine game on a platform for distribution. Best of luck!
Re: Malkin
Malkin is now on Steam as a demo :
https://store.steampowered.com/app/3158970/Malkin_Demo/
/can't seem to sign in with my old kamal account, had to register this new one.
https://store.steampowered.com/app/3158970/Malkin_Demo/
/can't seem to sign in with my old kamal account, had to register this new one.
Re: Malkin
yeah, I had some issue when updating to the latest phpBB where it messed up something that made us have to change our usernames, but I think I can delete your old account and then you can register under that one if having a "2" bothers you

