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The Player editor and portraits

Posted: Sun Mar 14, 2021 1:17 am
by cartons
I'd like to create a module that allows for both player generated characters, and pre-made joinable PCs peppered throughout the game. I'm probably missing something obvious here, but how do I fix a portrait to a pre-made character? I'm able to afix an icon/sprite (also, is there anyway to make it not changeable?) but the portrait question is puzzling me.

Re: The Player editor and portraits

Posted: Sun Mar 14, 2021 2:07 am
by slowdive
I opened up the toolset v196_1 and it appears that the Player Editor does not have a place for choosing the portrait. You will need to edit the Player's ".json" file directly (they should be in the module's "data" folder I believe). There is a line for the token and a line for the portrait like this:

Code: Select all

"tokenFilename": "tkn_miki",
"portraitFilename": "F0165_L",
I'm not sure that there currently is a way to stop someone from changing the portrait in game or prevent them from editing the ".json" file as well.

Re: The Player editor and portraits

Posted: Sun Mar 14, 2021 10:09 pm
by cartons
I got it, thank you!