Props and Script parameters
Posted: Thu Mar 04, 2021 4:35 pm
Two questions for anyone who can help please!
I'm trying to create a prop that changes into another prop when the PC stands on it. I can't work it out. I've set up a trigger/script that removes the initial prop on contact, but I can't see how to then replace it with a different, new prop. I could perhaps "cheat" by having a tile underneath the initial prop that is revealed when the prop is removed, but it doesn't really work in the context I'm looking at. Is there a way to add a prop to the map in this way?
Second question, in relation to scripts - I'm getting confused with the parameters. I'm not getting some of the scripts to work, and I'm pretty certain its my fault for not filling in the parameters correctly. Is there a way of telling which parameters are required for each script and what they do? I remember in previous versions of Iceblink the parameters were fairly clear, so I've probably just forgotten how to find the information!
thanks
I'm trying to create a prop that changes into another prop when the PC stands on it. I can't work it out. I've set up a trigger/script that removes the initial prop on contact, but I can't see how to then replace it with a different, new prop. I could perhaps "cheat" by having a tile underneath the initial prop that is revealed when the prop is removed, but it doesn't really work in the context I'm looking at. Is there a way to add a prop to the map in this way?
Second question, in relation to scripts - I'm getting confused with the parameters. I'm not getting some of the scripts to work, and I'm pretty certain its my fault for not filling in the parameters correctly. Is there a way of telling which parameters are required for each script and what they do? I remember in previous versions of Iceblink the parameters were fairly clear, so I've probably just forgotten how to find the information!
thanks