Re: Hearkenwold
Posted: Sat Jun 17, 2023 2:28 pm
I have just posted the latest version of the Hearkenwold module, now available to download. The file can be found here:
https://neverwintervault.org/project/ic ... earkenwold
As always, if anyone has an existing saved game in progress, the Hearkenwold saves folder can be copied over and placed in the new saves folder. This is still using build 203 of the IceBlink engine, so for those who have been working with the latest build, only the module folder need be copied from the compressed file.
There are three primary purposes for this update as follows:
I have also updated the world map. Empty white spaces have been replaced with a general terrain tiles, which represents what can realistically be expected to find in those areas. The framed, more detailed squares are the actual playable areas in game, including the new locations introduced in this update. The plan has always been to eventually fill the entire map with explorable content.
https://neverwintervault.org/project/ic ... earkenwold
As always, if anyone has an existing saved game in progress, the Hearkenwold saves folder can be copied over and placed in the new saves folder. This is still using build 203 of the IceBlink engine, so for those who have been working with the latest build, only the module folder need be copied from the compressed file.
There are three primary purposes for this update as follows:
- Continues the main adventure, introducing a new desert town called Sinestra
- Adds a Psionic themed adventure, which also functions as an alternate guild quest for wizard player characters
- New wilderness locations introduced along the River Astar with associated content
I have also updated the world map. Empty white spaces have been replaced with a general terrain tiles, which represents what can realistically be expected to find in those areas. The framed, more detailed squares are the actual playable areas in game, including the new locations introduced in this update. The plan has always been to eventually fill the entire map with explorable content.