Re: Hearkenwold
Posted: Sun Oct 31, 2021 3:05 pm
Halloween Update
This update will suffice for November as well. Since I have begun working on the conversion of the latest build of Hearkenwold into the Knights of the Chalice 2 engine, I just want to post some initial screens. I am going to try to finish by the end of this year so that I can return to IceBlink in 2022. Yes, there is still more of the adventure to play out, as the campaign continues to expand.
Back on page 15 of this thread, I posted an image of the party arriving at the council room of the King. For comparison, here is the same scene displayed in KotC2:
One of the recent updates to KoTC2 allows builders to choose a color/tint setting on individual maps. The values by default are keyed to times of the day such as morning, evening and night. Here I used this on a map the party has arrived on at twilight. I also use the Night setting in a couple of other places, and in the new cavern dungeon, which is pretty cool as it simulates the semi-darkness of those underground areas.
Finally, here is an encounter appropriate for the season:
This is all content already present in the latest IceBlink version available for download. Now it is a matter of reconstructing everything in the other toolset.
This update will suffice for November as well. Since I have begun working on the conversion of the latest build of Hearkenwold into the Knights of the Chalice 2 engine, I just want to post some initial screens. I am going to try to finish by the end of this year so that I can return to IceBlink in 2022. Yes, there is still more of the adventure to play out, as the campaign continues to expand.
Back on page 15 of this thread, I posted an image of the party arriving at the council room of the King. For comparison, here is the same scene displayed in KotC2:
One of the recent updates to KoTC2 allows builders to choose a color/tint setting on individual maps. The values by default are keyed to times of the day such as morning, evening and night. Here I used this on a map the party has arrived on at twilight. I also use the Night setting in a couple of other places, and in the new cavern dungeon, which is pretty cool as it simulates the semi-darkness of those underground areas.
Finally, here is an encounter appropriate for the season:
This is all content already present in the latest IceBlink version available for download. Now it is a matter of reconstructing everything in the other toolset.