July Update
Last month, I was working extensively on the underground dungeon complex that will be the Khrystos Caverns. To give a little background lore, this is the cave system that the Dwarves of Hamhock excavated hundreds of years ago. They set up a mining colony here, not far from their Mountain Halls. However, it was these caves where they unwittingly awakened a demonic spirit, which sent fiery destruction upon the Dwarf-King and his people. And while over the centuries, the dwarves did win back their mountain halls, the caves remained infested with monsters, a stronghold of the enemy.
I am trying to capture the sense of twisting tunnels, and a menacing atmosphere. It is a cross between former dwarven territory that has been taken over and occupied by gargoyles and goblins. In terms of design, the caverns are multi-leveled with over a dozen interconnected maps. I'm balancing it around a 5th/6th level party again, but some fights especially with the new features, are possibly harder and could be fun for more advanced characters.
Here is a screenshot that shows some old statuary, and a not so pleasant well. A number of directions are available for the party to go from this location.
One of the new monsters I am introducing is a Giant Lynx. It is a spell caster, and a beefy back up to more melee orientated enemies.
As I have been working with build 200 of IceBlink, the critical hit mechanic is in. Always fun when our party does the extra damage. Not so fun, when an ogre smashes our paladin, as indicated in the combat log below.
I have been merging a bunch of spells from the Proving Grounds test module, which are a much welcome addition. Working my way alphabetically, so I have gotten from Barkskin to Haste. Although I also added Vampiric Touch, because I really wanted that effect for a new creature. And I finally have Dimension Door as a special spell that only wizards can learn by completing a task.
I am also copying over the neat, more pixelated spell icons. Here is a look at a wizard's spell selection screen.
And finally, here is the Entangle spell in action.
Just to recap, the next release of Hearkenwold is built around two paths. There is the continuation of the main narrative, after the guild quests and kicking off with the King's Council. Then there is the Khrystos Caverns, which can be accessed at any time, although lower level parties should be advised to tread carefully this domain. I think I will have the Caverns complete this month, and then it is filling up the surrounding areas for more interesting exploration. The summer doesn't end until mid-September, so that is what I am targeting to finish this upcoming chapter of the campaign.