As I mentioned previously, I am working on a new location in the IceBlink engine as a continuation of the Hearkenwold campaign. This is the port city of Saldanus, known for its rich resources and wealth. Anyone who has played through the module in its present form all the way to the end, will know the significance of the town. However, there are a few NPC interactions that have already alluded to the city.
Saldanus also has a founding fable, which tells how it was originally raised by powerful wizards seeking to reach the heavens. That is why it is constructed in the form of stepped tiers, leading up from sea level like a giant staircase. I'll share a snippet of the lore, likely to be discovered somewhere while exploring.
The third step, a level soaring one hundred and fifty feet above the sea, took the Folk but ten years to finish; just one decade until the last arches were raised and the eternal ascension continued. Then the Enchanters strode forward to celebrate their glory. Before them stretched the wide world blazing red in the glow of the setting sun. Nothing stirred down in the open land between the horizons, nothing that could hinder their boundless dreams. Very soon the mysteries of the universe would be theirs, secrets, which they alone could relish. Behind the Enchanted Ones, the Folk danced and feasted for on the morrow they would begin work on the next level. After that, a new plateau would be reached and then another; forever and ever without end. Each step following another, climbing, reaching, soaring, ascending... grasping for a higher reality that was only beyond the lip of the Next Step.
That was when the mountains fell.
Now this of course is only folklore and legend. It will be up to the party to discover if there are any grains of truth, or not. In the meantime, here is a glimpse of part of the city. One of the features of the map is that the elevated tiles representing building walls and roofs and be accessed and walked on.

Here is a descriptive narration as the party transitions between the different tiers.

And finally, this screen shows some combat with a half dozen black pudding. These dangerous blobs crawled out from the sewers. Nasty! It's also a tough fight, because the monstrous oozes are affected by very little and they can potentially paralyze a character on a successful hit.

Speaking of the sewers, there will be a sprawling network of levels beneath the town as well. So while Saldanus will be the primary focus of the next update, it is a big city and will contain a lot of content to explore.
If everything follows the same release schedule as the past couple of years, I hope to have a new version of the module ready by June.