Pescua [title work in progress!]

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slowdive
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Joined: Wed Jan 15, 2020 4:37 am

Re: Pescua [title work in progress!]

Post by slowdive »

This is great and I love hard to find quests because I am always trying to find them and I very much appreciate them :P Most of the great RPGs have lots of content that many (the ones who play fast and are not thorough) never see, but the "true" RPG players appreciate :D Chapters 1 and 2 in first half of next year sounds great! I should have my IB and IBbasic bug/feature list done by then :lol: (side note: I'm working on my IB to IBbasic import tool and will be using Hearkenwold as a test to make sure it works well).
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Dorateen
Posts: 236
Joined: Thu Jan 16, 2020 3:03 pm

Re: Pescua [title work in progress!]

Post by Dorateen »

Yes, I like the way this adventure is shaping up. A good amount of optional content, and secrets for players to explore. The development process, working through various concepts, is also very interesting to read about. I look forward to seeing more as we get closer to the new year. Unless I'm mistaken, 2022 will mark the ten year anniversary of IceBlink.
Pongo
Posts: 129
Joined: Fri Jan 22, 2021 8:39 am

Re: Pescua [title work in progress!]

Post by Pongo »

I had a good night of building yesterday - family were away, so I got to spend a good chunk of hours alternating building and slowly progressing my Hearkenwold playthrough :) A good Iceblink night.

I'm building chapter 2, which has three main quests and a conclusion quest:
- the lizardman camp I mentioned earlier, which now has maps but little content;
- the town of Culcheth and in particular it's graveyard, which I built ages back. The town is populated but the journey to it needs a bit of work (the maps are all there, but some content is missing or bugged), and I need to add the graveyard content;
- a journey to a new town to the south of the coast, which I haven't started at all and will probably take the most time (it's 8 new maps I think);
- the "conclusion quest", for want of a better phrase, which has been planned for ages - I've got a very clear idea of how things end up at the end of Chapter 2! There's no content yet, but it's a contained quest within an existing area so won't need new maps or anything.

This month I'm still working on the lizardmen camp for the most part I think.
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Dorateen
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Re: Pescua [title work in progress!]

Post by Dorateen »

Good to hear. I'm looking forward to meeting these lizardmen. And the graveyard sounds appropriately intriguing. Do you have a master world map that you use when connecting all the areas?
Pongo
Posts: 129
Joined: Fri Jan 22, 2021 8:39 am

Re: Pescua [title work in progress!]

Post by Pongo »

Yes, I have a master world map on excel. It helps me keep track of things like rivers and coastlines that cross multiple maps. Each map has a grid ID - A1, B2 etc - and all the convo, encounter, and container names begin with that ID so I can find them easily. It felt like overkill when I started, but I'm very glad I did it now - I always have the spreadsheet open in the background when I'm building.
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