Creature Caster AIs

Discuss anything in general about the IceBlink Engine + Toolset project (or anything else) here.
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slowdive
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Re: Creature Caster AIs

Post by slowdive »

Yeah, I think I still need to add the check for isSilenced in the part where they try to cast a spell. That should be in v204.
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slowdive
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Re: Creature Caster AIs

Post by slowdive »

Poll Question:

Would you prefer that I make the new "GeneralCaster" AI to automatically replace the existing GeneralCaster AI or would you prefer that the new AI be called GeneralCaster2 and the builder would need to manually change caster AI setting to point to the new AI if they want to use it. I could leave the old AI in as "GeneralCasterOld" and builders could point to that as well. I'm fine either way, but if everyone wants to automatically move over to the new AI, it would be easier for the builder to not have to manually change a bunch of AI settings to point to the new AI.

Thoughts?
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Dorateen
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Re: Creature Caster AIs

Post by Dorateen »

I'm excited to use the new caster AI, so count me in on wanting to replace the old general caster AI with the new version.
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