Slowdive's Little Daily Blog
Re: Slowdive's Little Daily Blog
For use in an codex response:
Re: Slowdive's Little Daily Blog
Merry Christmas Iceblinkers
Nice screenshot for Codex - good example of the convo system with conditions!
Nice screenshot for Codex - good example of the convo system with conditions!
Re: Slowdive's Little Daily Blog
Yes, Merry Christmas fellow IceBlinkers! Always my kiddos favorite day, haha
Re: Slowdive's Little Daily Blog
Hope they enjoy their presents. The first computer role playing game I got was on Christmas '89. And lots of fond memories playing D&D this time of year.
Re: Slowdive's Little Daily Blog
Nice! 1989 was a good year for RPGs - which one was it Dorateen? I got Space Rogue on the c64 that year and spent many hours slooooooowly making my way around the galaxy. Very impressive at the time. Curse of the Azure Bonds came out that year but I think it was a few years later when I got it.
Re: Slowdive's Little Daily Blog
Around 1989, I moved up (I feel it was a step up) from my c128 to an amiga 500 with the memory expansion card to a whole 1MB (512k + the expansion 512k). I was playing PoR on it and I could use the numpad to move in combat which was really nice compared to c64 mode movement in PoR. I got the memory expansion mostly so I could play Dragon's Lair which was the coolest graphics game at the time, haha
Re: Slowdive's Little Daily Blog
That's a great introduction to the genre! I only got into Might and Magic much later on, I wish I'd played them on release, I would have loved them.
Re: Slowdive's Little Daily Blog
Hey, this is super late and out of the blue, but could you elaborate on that point? I figured IBbasic could only import games that used tilesets for maps, and that Hearkenwold's maps were made up of large images. I'd been building my own game with images maps, but had been rethinking that approach in case I ever wanted to move it to IBb.
Re: Slowdive's Little Daily Blog
You could convert a single image map into tiles (IB has this ability that Karl added), but what I did before for Hearkenwold was to create my versions of Hearkenwold maps that use tiles and are close to Dorateen's single image version. Most of the maps that Dorateen uses in Hearkenwold are using tiles to create a single image so my versions are not too different. The import tool will bring in any tiles that were used in the IB module and all the triggers, props, etc. I then go into the imported areas and add any missing tiles that were part of the single image map.cartons wrote: ↑Wed Mar 09, 2022 1:12 amHey, this is super late and out of the blue, but could you elaborate on that point? I figured IBbasic could only import games that used tilesets for maps, and that Hearkenwold's maps were made up of large images. I'd been building my own game with images maps, but had been rethinking that approach in case I ever wanted to move it to IBb.