Slowdive's Little Daily Blog

Discuss anything in general about the IceBlink Engine + Toolset project (or anything else) here.
User avatar
slowdive
Site Admin
Posts: 509
Joined: Wed Jan 15, 2020 4:37 am

Re: Slowdive's Little Daily Blog

Post by slowdive »

I posted IBbasic v1.0.08 to Google Play and NW Vault. Give it a try and let me know if you find any bugs. I'm still working on testing The Elderin Stone and Lanterna - The Exile.
Pongo
Posts: 156
Joined: Fri Jan 22, 2021 8:39 am

Re: Slowdive's Little Daily Blog

Post by Pongo »

Hey Slowdive - I downloaded it on my phone and had a go on the tutorial module. All worked fine! Haven't looked at the editor yet.
User avatar
slowdive
Site Admin
Posts: 509
Joined: Wed Jan 15, 2020 4:37 am

Re: Slowdive's Little Daily Blog

Post by slowdive »

Pongo wrote: Fri Jun 11, 2021 7:14 am Hey Slowdive - I downloaded it on my phone and had a go on the tutorial module. All worked fine! Haven't looked at the editor yet.
Thanks Pongo for testing it out!
youngneil1
Posts: 148
Joined: Mon Jan 20, 2020 9:01 am

Re: Slowdive's Little Daily Blog

Post by youngneil1 »

The d20 looks ace :D ! It is the perfect fit for the ambience of a pen and paper campaign. Loving it!

Allowing - even split - attacks without ending turn adds more tactical options which is always welcome. Like the rolling screen it slows combat down a bit (in case of multiple attacks), but I think IB combat is quite swift and streamlined so it should strike a good balance.

Again, very impressive how quickly you progress from concept to implementation :) !
User avatar
Dorateen
Posts: 316
Joined: Thu Jan 16, 2020 3:03 pm

Re: Slowdive's Little Daily Blog

Post by Dorateen »

slowdive, I started porting over some of the spells and graphics from the Proving Grounds module. I have Bull Strength working, for example, but it shows a BLANK image on top of the character when it is applied. What fx graphic am I missing?

edit: Got it, in the Effect for Bulls Strength, the sprite filename had to be changed to fx_regen

Also, it appears the +4 strength bonus might not stack with magic items. Both fighters I tried it on, looks like they only received an increase of 2. I will have to test the spell on a character with 0 modifiers, and see if they get the full +4
User avatar
slowdive
Site Admin
Posts: 509
Joined: Wed Jan 15, 2020 4:37 am

Re: Slowdive's Little Daily Blog

Post by slowdive »

Started working on increasing the number of PC tokens to choose from. Here is what will be available in IBbasic in v1.0.9:
IBbasic24.png
IBbasic24.png (362.27 KiB) Viewed 3878 times
IBbasic25.png
IBbasic25.png (328.46 KiB) Viewed 3878 times
IBbasic26.png
IBbasic26.png (311.96 KiB) Viewed 3878 times
User avatar
slowdive
Site Admin
Posts: 509
Joined: Wed Jan 15, 2020 4:37 am

Re: Slowdive's Little Daily Blog

Post by slowdive »

The past few days I have been going through databases of portraits. I now have selected 330 portraits for use in IBbasic for your PCs. So now we have a good selection of tokens and portraits. The portraits are a higher resolution than what I was using before (110x170 vs 55x85). The pixel sizes don't really match up with all of the other artwork in IBbasic, but I think it is okay and looks fine to me to have all the portraits one level of pixel density and everything else a different density.
User avatar
slowdive
Site Admin
Posts: 509
Joined: Wed Jan 15, 2020 4:37 am

Re: Slowdive's Little Daily Blog

Post by slowdive »

I've been making some progress on the following IB bugs:
+[for v203] issue with the inventory showing only the first 20 items. You can use the filter to show more.
+[for v203] swift action, free action resets movement sometimes
+[Done v203] verify that all scripts are still there and working (from v195 to v200, something changed)
+[for v203] fix line-of-sight bug (probably deep in lighting engine)

I still haven't been able to figure out the inventory issue (haven't been able to replicate issue yet). I think I may have found the issue with the swift/free action bug, but it will need some testing to make sure that moving the "move counter" reset in the endPcTurn() method didn't create a new issue. I found all the old scripts from Karl's v197 folder and will copy them into the v203 script folder. Next up is the very trick one of LoS bug.
Pongo
Posts: 156
Joined: Fri Jan 22, 2021 8:39 am

Re: Slowdive's Little Daily Blog

Post by Pongo »

Nice work! Having a load of new tokens and portraits will be great. And good luck with the LoS bug - I'm looking forward to that one getting fixed, sounds like it will be tricky though. "Deep in the lighting engine" sounds ominous. :)
User avatar
slowdive
Site Admin
Posts: 509
Joined: Wed Jan 15, 2020 4:37 am

Re: Slowdive's Little Daily Blog

Post by slowdive »

Yesterday I added back in the head and ring2 slots to IBbasic so now there are six total item slots to equip. Today I started working on getting the area and combat music working for IBbasic. I am using the SimpleAudioPlayer API and if it works out well and is reliable, I will use it for IB as well.
Post Reply