Slowdive's Little Daily Blog

Discuss anything in general about the IceBlink Engine + Toolset project (or anything else) here.
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slowdive
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Re: Slowdive's Little Daily Blog

Post by slowdive »

For use in an codex response:
toolset01.PNG
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Pongo
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Re: Slowdive's Little Daily Blog

Post by Pongo »

Merry Christmas Iceblinkers :)

Nice screenshot for Codex - good example of the convo system with conditions!
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slowdive
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Re: Slowdive's Little Daily Blog

Post by slowdive »

Yes, Merry Christmas fellow IceBlinkers! Always my kiddos favorite day, haha :lol:
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Dorateen
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Re: Slowdive's Little Daily Blog

Post by Dorateen »

Hope they enjoy their presents. The first computer role playing game I got was on Christmas '89. And lots of fond memories playing D&D this time of year.
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Re: Slowdive's Little Daily Blog

Post by Pongo »

Nice! 1989 was a good year for RPGs - which one was it Dorateen? I got Space Rogue on the c64 that year and spent many hours slooooooowly making my way around the galaxy. Very impressive at the time. Curse of the Azure Bonds came out that year but I think it was a few years later when I got it.
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slowdive
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Re: Slowdive's Little Daily Blog

Post by slowdive »

Around 1989, I moved up (I feel it was a step up) from my c128 to an amiga 500 with the memory expansion card to a whole 1MB (512k + the expansion 512k). I was playing PoR on it and I could use the numpad to move in combat which was really nice compared to c64 mode movement in PoR. I got the memory expansion mostly so I could play Dragon's Lair which was the coolest graphics game at the time, haha :lol:
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Dorateen
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Re: Slowdive's Little Daily Blog

Post by Dorateen »

Pongo wrote: Sat Dec 25, 2021 8:59 pm Nice! 1989 was a good year for RPGs - which one was it Dorateen?
Might & Magic II. And then Pool of Radiance shortly thereafter. That started a run of playing some amazing cRPGs throughout the early to mid nineties.
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Re: Slowdive's Little Daily Blog

Post by Pongo »

That's a great introduction to the genre! I only got into Might and Magic much later on, I wish I'd played them on release, I would have loved them.
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Re: Slowdive's Little Daily Blog

Post by cartons »

slowdive wrote: Sun Dec 12, 2021 10:41 pm Now I can get back to my Hearkenwold Let's Play, updating IB, importing Hearkenwold to IBbasic (updating the import tool for that), and maybe starting a Let's Play of The Elderin Stone in IBbasic.
Hey, this is super late and out of the blue, but could you elaborate on that point? I figured IBbasic could only import games that used tilesets for maps, and that Hearkenwold's maps were made up of large images. I'd been building my own game with images maps, but had been rethinking that approach in case I ever wanted to move it to IBb.
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slowdive
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Re: Slowdive's Little Daily Blog

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cartons wrote: Wed Mar 09, 2022 1:12 am
slowdive wrote: Sun Dec 12, 2021 10:41 pm Now I can get back to my Hearkenwold Let's Play, updating IB, importing Hearkenwold to IBbasic (updating the import tool for that), and maybe starting a Let's Play of The Elderin Stone in IBbasic.
Hey, this is super late and out of the blue, but could you elaborate on that point? I figured IBbasic could only import games that used tilesets for maps, and that Hearkenwold's maps were made up of large images. I'd been building my own game with images maps, but had been rethinking that approach in case I ever wanted to move it to IBb.
You could convert a single image map into tiles (IB has this ability that Karl added), but what I did before for Hearkenwold was to create my versions of Hearkenwold maps that use tiles and are close to Dorateen's single image version. Most of the maps that Dorateen uses in Hearkenwold are using tiles to create a single image so my versions are not too different. The import tool will bring in any tiles that were used in the IB module and all the triggers, props, etc. I then go into the imported areas and add any missing tiles that were part of the single image map.
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