That's fantastic, thank you!
I hope if Karl ever decides to continue working on IBE, the improvements you've developed will be transferable.
Search found 73 matches
- Mon Apr 12, 2021 2:51 pm
- Forum: IceBlink Engine
- Topic: Vampiric/Draining spells
- Replies: 4
- Views: 6405
- Fri Apr 09, 2021 11:42 pm
- Forum: IceBlink Engine
- Topic: Vampiric/Draining spells
- Replies: 4
- Views: 6405
Vampiric/Draining spells
Hey, I don't suppose there's any way to create a spell that simulatenously damages an enemy while healing one's self? It seems to be a function of Effect targets being limited to exclusive categories. I see how this concept might be executed for weapons or enemy attacks, but not specifically for cas...
- Mon Apr 05, 2021 4:03 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 146507
Re: Hearkenwold
Very cool! Will wait for the greenlight to revisit Hearkenwold with all the new mechanics this system allows.
- Mon Apr 05, 2021 4:00 pm
- Forum: IceBlink Engine
- Topic: Continuity of Party Members
- Replies: 2
- Views: 5605
Re: Continuity of Party Members
Ah, thank you. Working with Rosters has solved this entirely.
- Fri Apr 02, 2021 6:21 pm
- Forum: IceBlink Engine
- Topic: Continuity of Party Members
- Replies: 2
- Views: 5605
Continuity of Party Members
Part of my game concept right now is having recruitable party members that can be sent back to a hub but who can rejoin later. Doing some testing, it looks like when I remove a party member, and then add them again, they don't retain the changes applied to the them while they were in the party (xp, ...
- Tue Mar 30, 2021 12:28 am
- Forum: IceBlink Engine
- Topic: Global Variables and debug mode
- Replies: 1
- Views: 4927
Global Variables and debug mode
I've noticed when I turn on debug mode, that the engine calaculates Global variables every 'heartbeat'. I can imagine this will get quite heavy (and make debug mode kind of unwieldy) as I add more Global variables to the game. My question is: Within what parameters are Local variables calculated? Wi...
- Fri Mar 26, 2021 5:51 pm
- Forum: IceBlink Engine
- Topic: Preparation before heading into the wilds
- Replies: 30
- Views: 25595
Re: Preparation before heading into the wilds
I ran some tests and that was indeed the problem. I had changed the name and tag of one of the Races. I thought I'd also changed the tags in all the Player files correspondingly, but either it didn't make a difference, or I forgot something somewhere. Thank you for willing to take a look at it, thou...
- Thu Mar 25, 2021 11:30 am
- Forum: IceBlink Engine
- Topic: Preparation before heading into the wilds
- Replies: 30
- Views: 25595
Re: Preparation before heading into the wilds
I worked around it by going back to previously saved version of the module. I was able to import all the area, trigger, and conversation work I'd done since then, so there wasn't anything there that had caused the problem. Strange.
- Thu Mar 25, 2021 2:39 am
- Forum: IceBlink Engine
- Topic: Preparation before heading into the wilds
- Replies: 30
- Views: 25595
Re: Preparation before heading into the wilds
I went to test some recent changes to my game, and when I select 'New Game' and try to hit the left and right arrows to scroll to my test character, I get hit with this error message: System.NullReferenceException: Object reference not set to an instance of an object. at IceBlink2.ScreenPartyBuild.r...
- Wed Mar 24, 2021 2:10 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 170172
Re: Slowdive's Little Daily Blog
Thanks for the detailed response.
I've been using single area images, but could make the switch to tiles if I needed to. Props would be the greater loss perhaps. I'm just starting to see their potential.
Something to consider...
I've been using single area images, but could make the switch to tiles if I needed to. Props would be the greater loss perhaps. I'm just starting to see their potential.
Something to consider...