Search found 73 matches

by cartons
Wed Mar 09, 2022 1:12 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 171339

Re: Slowdive's Little Daily Blog

Now I can get back to my Hearkenwold Let's Play, updating IB, importing Hearkenwold to IBbasic (updating the import tool for that) , and maybe starting a Let's Play of The Elderin Stone in IBbasic. Hey, this is super late and out of the blue, but could you elaborate on that point? I figured IBbasic...
by cartons
Fri Dec 17, 2021 2:42 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 147508

Re: Hearkenwold

Ah, thanks for clarifying! I'll go ahead and jump in.
by cartons
Thu Dec 16, 2021 5:23 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 147508

Re: Hearkenwold

I've been itching to replay this over the holiday. Are we still expecting a definitive version to land within a few weeks, Dorateen?
by cartons
Fri Aug 27, 2021 7:50 pm
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 26276

Re: Creature Caster AIs

Hey life stuff has been keeping me occupied for awhile, but checking in and seeing this thread is very cool! Even replaying some IB classics with these mods will be really fun.
by cartons
Thu Jul 22, 2021 4:33 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 171339

Re: Slowdive's Little Daily Blog

I like the idea of beefing up the Summoning system. The module I'm working on is essentially 'Medieval Pokémon', and I've been going back and forth between having the creatures summonable via Spell or Rechargeable items. In both cases the creatures are static, and don't grow with the player, which i...
by cartons
Wed Jul 21, 2021 7:37 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 43263

Re: IB Features/Bugs Tracking List

Made the switch to 203! Sorry if this is easily addressable already: I have a companion who gets poisoned, his HP drops to -20, and he DIES! I continue to get the same message of his HP dropping and his DYING with every step since the poison effect doesn't disappear upon death. Is it possible to eit...
by cartons
Sat Jul 17, 2021 1:36 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 43263

Re: IB Features/Bugs Tracking List

Thank you for the offer, slowdive. I'd hope such a run-of-the-mill issue wouldn't have to suggest such an extreme solution, and in this case, just talking about it with you guys gave me the opportunity to look at the problem with a new perspective. Somewhere along the way, I had changed the resref o...
by cartons
Fri Jul 16, 2021 5:49 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 43263

Re: IB Features/Bugs Tracking List

slowdive wrote: Thu Jul 15, 2021 10:13 pm Can you show me the script inputs you are using? It seems that it was failing when trying to convert a string to an integer for either parm2, parm3, or parm4.
https://pasteboard.co/Kbt8TTr.png

"Woo" is the resref for the creature, followed by x,y,no. of turns.
by cartons
Thu Jul 15, 2021 7:23 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 43263

Re: IB Features/Bugs Tracking List

https://pasteboard.co/Kbkluoh.png Hey, unsure if this is a bug related to an update or error on my part, but I'm getting this bug report when attempting to run a SummonAlly script in an encounter. I'm pretty sure I got this to work in a previous version, and that I'm using the correct notation of &...
by cartons
Thu Jul 15, 2021 6:31 pm
Forum: General IceBlink Project Discussions
Topic: Password Issues
Replies: 2
Views: 5945

Re: Password Issues

Test to see if I can post.

Edit: Posting here was a success, but I received an error when attempting to post a reply in a thread in the IceBlink Engine forum.