Search found 484 matches

by slowdive
Sun Mar 27, 2022 5:48 pm
Forum: IceBlink Engine
Topic: running script on enemy death
Replies: 5
Views: 287

Re: running script on enemy death

I'll add this to the task list to investigate.
by slowdive
Sun Mar 27, 2022 5:44 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 321
Views: 51364

Re: Slowdive's Little Daily Blog

Great to hear that the Win11 crashes have mostly gone away. I have been silent for a bit since I have been in the process of replacing my old laptop. I picked up a MSI ge76 raider from Costco on sale a few weeks ago. I didn't want to install much on it or log into many sites until I knew for sure th...
by slowdive
Thu Mar 10, 2022 2:47 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 321
Views: 51364

Re: Slowdive's Little Daily Blog

Sounds like a lot of work, even if its maps are already largely tile based. But hats off to you if it means I can carry Hearkenwold in my pocket :) I'll have to test the tileset converter myself, but I imagine it'll produce unreasonably large files given how I've been drawing my maps until now. Tha...
by slowdive
Wed Mar 09, 2022 3:31 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 321
Views: 51364

Re: Slowdive's Little Daily Blog

Now I can get back to my Hearkenwold Let's Play, updating IB, importing Hearkenwold to IBbasic (updating the import tool for that) , and maybe starting a Let's Play of The Elderin Stone in IBbasic. Hey, this is super late and out of the blue, but could you elaborate on that point? I figured IBbasic...
by slowdive
Sat Mar 05, 2022 6:08 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 83
Views: 13645

Re: Pescua [title work in progress!]

Sounds like a great plan, Pongo! It'll give us a chance to try out the first chapter and make a few playthroughs. Looking forward to it.
by slowdive
Sat Mar 05, 2022 6:04 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 234
Views: 43325

Re: Hearkenwold

June sounds great! The encounter looks tricky with getting off the stage in single file. Also, making some good use of attributes and the party chat is great fun. silver should work just fine on those were-trees, I'll try it out just to verify :D
by slowdive
Sat Feb 19, 2022 2:50 am
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 9439

Re: IB Features/Bugs Tracking List

Line of Sight bug OK! Its taken me a while to work it out but this one is sorted. In module properties, "heightBlocksSight" is automatically set to true. Disable it. Problem solved! I'm not sure its actually a bug. The option to use different heights on tiles looks great but I don't use i...
by slowdive
Thu Feb 10, 2022 3:54 am
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 83
Views: 13645

Re: Pescua [title work in progress!]

Lords of Skaule, sounds great. I wonder if these Lords will become my friends or enemies... :D The swamps sound very inviting and cozy :lol: The map tiles, portraits and UI are coming together very nicely. I may try and clean up the way toggle buttons work, maybe have a single "settings" b...
by slowdive
Fri Feb 04, 2022 9:50 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 234
Views: 43325

Re: Hearkenwold

Looks like you are making great progress with Edinmoor already. I like the idea of lots of branching options as a player, but it is a ton of work as a builder :lol: My wizards will be happy with the robe selection there. I also like the idea of having the option to enter the Edimoor content a bit ea...
by slowdive
Sun Jan 30, 2022 1:04 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 234
Views: 43325

Re: Hearkenwold

Great video! That was a tough battle and one of the nastier gnoll encounters I've seen. Stay safe in that blizzard and I hope the power stays on.