Search found 316 matches

by Dorateen
Sun Jan 17, 2021 3:42 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169984

Re: Slowdive's Little Daily Blog

slowdive wrote: Sat Jan 16, 2021 11:59 pm I am starting to add a feature to use a weapon in the off-hand.
This is great, slowdive. Duel-wielding with a thief or ranger is something I missed in IceBlink.
by Dorateen
Fri Jan 15, 2021 11:31 pm
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 25575

Re: Preparation before heading into the wilds

Just a mention on triggers and trigger properties. I have also noticed that sometimes clicking the info button and selecting a trigger, the information does not immediately show up. Clicking back on the screen, and then re-selecting the trigger seems to bring it up. Could be a display glitch, but it...
by Dorateen
Mon Jan 04, 2021 4:07 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146361

Re: Hearkenwold

Thanks, as I've discussed in this thread, I enjoy working with both engines. I might explore some new tilesets for the next part when I return to IceBlink. It will sort of be like a fresh start.
by Dorateen
Sun Jan 03, 2021 4:57 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146361

Re: Hearkenwold

I don't want to think of March being right around the corner! I am hoping three months gives me enough time to do everything I need to do. Going to stagger work on all the guild quests over the next several weeks, so that I can have them all more ore less finished in that time frame.
by Dorateen
Sat Jan 02, 2021 5:21 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146361

Re: Hearkenwold

January Update I started to work on the Guild Adventures, which is the final stage of the Hearkenwold campaign as I look to wrap up the conversion project into the KotC2 engine. Of course, once incorporated, these missions can be tackled as soon as the player unlocks the Guild access. Although some...
by Dorateen
Thu Dec 24, 2020 4:09 pm
Forum: General IceBlink Project Discussions
Topic: Unreal Engine Side Project: Pt0
Replies: 38
Views: 31887

Re: Unreal Engine Side Project: Pt0

Looks pretty slick. The figure reminds me of a classic Star Wars stormtrooper, with the shiny white and black color scheme.
by Dorateen
Thu Dec 24, 2020 4:07 pm
Forum: General IceBlink Project Discussions
Topic: IB (pc only, testbed) Development updates
Replies: 126
Views: 80728

Re: IB (pc only, testbed) Development updates

Very cool to see all the systems and effects in action.
by Dorateen
Wed Dec 23, 2020 3:05 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146361

Re: Hearkenwold

Thanks, youngneil1. I'm looking forward to returning to IceBlink as well, and hearing more about your new project.
by Dorateen
Mon Dec 14, 2020 3:07 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146361

Re: Hearkenwold

Interestingly, KotC2 comes with a Death Knight class, which has a special ability called Life Drain. Not exactly the same as level drain, but does let the character siphon hit points from an enemy and add them to his own.
by Dorateen
Sun Dec 13, 2020 7:21 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146361

Re: Hearkenwold

Today I downloaded the latest build of Knights of the Chalice 2 on the laptop I sometimes use, which means I was able to capture some video! This part of Herakenwold sees the party exploring an optional tower location. Just a quick sample to show off some basic interactions and of course, combat. ht...