Search found 262 matches
- Wed Feb 26, 2020 5:57 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43336
Re: Hearkenwold
Here's a super secret sneak preview from Hearkenwold. In another thread, I had talked briefly about trying to get a PC ally to join a battle. This works by using the IBscript "summonAlly" in the properties of this encounter. However, in order to add multiple unique allies, I needed to modi...
- Tue Feb 25, 2020 3:24 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43336
Re: Hearkenwold
The battle gif is really cool, great fun to watch it :) Yes, combat in IceBlink feels very comfortable and fun to engage with right now. It is amazing to think how flexible the systems are, and there is potential to get even more creative. So far, I have picked specific instances to branch out and ...
- Sun Feb 23, 2020 3:04 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43336
Re: Hearkenwold
Thanks, slowdive. I wish the quality of the gif was better, but I edited the origianl mp4 of the video capture and saved it as a smaller resolution for the conversion into the animated image. Still, good enough to get the point across, I think. Also, forget to mention here, I activated the "Bat...
- Sat Feb 22, 2020 3:50 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43336
Re: Hearkenwold
The newest version of the Hearkenwold campaign is now available to download, using build 184 of the IceBlink engine. https://neverwintervault.org/project/iceblink/module/hearkenwold The adventure for the Thief Guild is included, a dungeon crawl that appears on a new outdoor map. Difficulty ranges fr...
- Mon Feb 17, 2020 8:51 pm
- Forum: General IceBlink Project Discussions
- Topic: IB (pc only, testbed) Development updates
- Replies: 126
- Views: 30302
Re: IB (pc only, testbed) Development updates
Quick question about something I am trying to implement for the first time. How do you add PC allies to an encounter? I know there is ga_add temporary allies for this encounter script, which looks like it does exactly what I need. edit: Ah, on the second time it did work, firing from the conversatio...
- Sat Feb 15, 2020 7:04 pm
- Forum: General IceBlink Project Discussions
- Topic: IB (pc only, testbed) Development updates
- Replies: 126
- Views: 30302
Re: IB (pc only, testbed) Development updates
Downloaded 184 and will do some testing.
- Sat Feb 15, 2020 5:05 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43336
Re: Hearkenwold
Thanks. He is a young dwarf, so I don't mind the short beard. I agree the posture is appropriate for his personality.
- Fri Feb 14, 2020 3:43 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43336
Re: Hearkenwold
Here is a little treat for Valentine's Day. This is a dwarf the party will meet on their way into the Halls of Hamhock, and it can lead to some side content about romance and a lost love.
- Tue Feb 11, 2020 4:14 pm
- Forum: General IceBlink Project Discussions
- Topic: IB (pc only, testbed) Development updates
- Replies: 126
- Views: 30302
Re: IB (pc only, testbed) Development updates
I've noticed one additional issue with the mouse-over enemy info -- if I have the mouse hovering over an enemy when combat ends, and my post-combat conversation fires, the stat block persists into non-encounter maps and won't go away until the next combat, blocking the log. I can confirm. For me, i...
- Fri Feb 07, 2020 2:48 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 321
- Views: 51379
Re: Slowdive's Little Daily Blog
Great progress there. I cannot give enough credit to Islet Sounds for the music tracks he provided to me for use in Hearkenwold.