Search found 262 matches
- Sat Mar 05, 2022 3:43 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43319
Re: Hearkenwold
March Update I have been doing more work on bringing the Edinmoor adventure into the Hearkenwold campaign. I think I mentioned in the previous update, that the module was built around three dungeons, with outdoor locations between. Last month, I completed the first dungeon and now I am starting on ...
- Thu Feb 10, 2022 12:50 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 83
- Views: 13642
Re: Pescua [title work in progress!]
Very, very nice! I love the screenshots, I was looking forward these. Environmental hazards on a map are always a fun thing to throw at the player. And those swamp dragons should be a worthy challenge. I'll say it again, the technique you use to give walls some depth on that map is outstanding. Ever...
- Sat Feb 05, 2022 12:57 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43319
Re: Hearkenwold
Thanks Pongo! The hook horrors are part of maps that were added around the time I started on the guild quests, so it was a somewhat later build. Definitely an unpleasant surprise for a young party. slowdive, hopefully it will be a risk reward type thing. There might be some early opportunities for c...
- Fri Feb 04, 2022 8:41 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43319
Re: Hearkenwold
February Update As promised, I've been busy working to convert the Edinmoor module I made for NWN2 into new content available in Hearkenwold. I had started building Edinmoor shortly after finishing the Storm of Zehir expansion, and one of main objectives was to dig into the new party chat style con...
- Sun Jan 30, 2022 2:26 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43319
Re: Hearkenwold
Thanks, slowdive. All good here.
The key to how that encounter plays out comes down to initiative and party positioning. Some of the gnolls can cast web and stinking cloud, and if they can get those off before the player has a chance to move, it is pretty much game over.
The key to how that encounter plays out comes down to initiative and party positioning. Some of the gnolls can cast web and stinking cloud, and if they can get those off before the player has a chance to move, it is pretty much game over.
- Sat Jan 29, 2022 7:38 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43319
Re: Hearkenwold
I'm in the middle of a blizzard today, so I decided to upload a new video of Hearkenwold in Knights of the Chalice 2. This one is from the paladin guild adventure, where the party will run into a rival party of gnolls. https://www.youtube.com/watch?v=0ald_amEnrM I will post an IceBlink update about ...
- Sat Jan 08, 2022 12:40 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 83
- Views: 13642
Re: Pescua [title work in progress!]
Good to hear. I'm looking forward to meeting these lizardmen. And the graveyard sounds appropriately intriguing. Do you have a master world map that you use when connecting all the areas?
- Sat Jan 08, 2022 12:37 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43319
Re: Hearkenwold
Thanks! Edinmoor it is, then. One final consideration for me was that the keep of Edinmoor functions as a settlement of sorts, with merchants to interact with and new leads for the player to follow, or not, if they choose.
- Mon Jan 03, 2022 11:45 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43319
Re: Hearkenwold
Good memory, slowdive. I had been playing around with a turn-based mod for NWN2 and was attempting to use it in what would have been a sequel called "Sons of Edinmoor", but that project didn't get too far. Another consideration is for the past few weeks I had been testing battles against m...
- Mon Jan 03, 2022 4:41 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43319
Re: Hearkenwold
January Update It's a new year, and I've just posted the latest version of Hearkenwold for Knights of the Chalice 2 on the nexus page. https://www.nexusmods.com/knightsofthechalice2/mods/5 This brings both modules now into alignment. And here are a couple of more screenshots showcasing higher level...