Search found 156 matches
- Fri Nov 19, 2021 10:15 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 86221
Re: Pescua [title work in progress!]
I've finished the rewrite and gotten stuck into making some new areas and quests. I'm working on a lizardmen camp at the minute and having fun pulling it together. One thing I noticed when redoing the convos is how often my NPCs sigh after saying something. They do it all the time, all of them! Ther...
- Wed Nov 03, 2021 10:35 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 86221
Re: Pescua [title work in progress!]
I've had more time to put into it this month. I've mainly been revisiting convos and updating them to line up with the new, simplified story. I think its better - there's less exposition and random political stuff to remember, so it cuts along at a faster pace and feels more fun. There's a clearer o...
- Wed Nov 03, 2021 10:16 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 296
- Views: 163472
Re: Hearkenwold
Looks great Dorateen! I had a look at your current KotC2 version a while back and enjoyed it, it's a great engine. Have you added extra content like dialogue options for the additional races/classes etc available in KotC, or is it best to generate a party around the ones available in IB? I didn't ge...
- Wed Oct 13, 2021 7:57 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 86221
Re: Pescua [title work in progress!]
Real life ambushed me this month and I've made very little progress. About the only thing I've actually done is darken the background image so that it doesn't conflict with the text. It wasn't all lost time though - I spent a lot of time unexpectedly on trains so spent the time doodling on a pad, an...
- Wed Oct 13, 2021 7:52 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 296
- Views: 163472
Re: Hearkenwold
Awesome, well done! Good excuse for a proper replay. This time with a party that doesn't just consist of dwarves. I have a few updates of content to catch up on this time, my last full playthrough was about two years ago I think.
- Thu Sep 23, 2021 6:00 am
- Forum: IceBlink Basic Engine+Toolset
- Topic: IBbasic Feature Board
- Replies: 6
- Views: 18468
Re: IBbasic Feature Board
I just downloaded IB Basic version 1.0.08. It looks great and I've enjoyed tinkering around with it, but it didn't seem to have an option to create 3d maps which I remember from the version I downloaded on my phone a few months back. Has that option been removed or am I missing something?
- Mon Sep 20, 2021 8:15 am
- Forum: IceBlink Basic Modules
- Topic: The Elderin Stone
- Replies: 2
- Views: 12483
Re: The Elderin Stone
Hey Cartons, thanks for the bug report! And sorry for the slow reply - I hadn't been keeping an eye on this section. Not sure what the bug is with the Vandrid area, but it sounds pretty annoying. The sling of fire big sounds easily resolvable at least! If I remember right, you should get experience ...
- Mon Sep 20, 2021 6:45 am
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 30347
Re: Creature Caster AIs
"fairly brutal" sounds like what we were aiming for! Good work, look forward to the vid.
- Tue Sep 14, 2021 8:29 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 86221
Re: Pescua [title work in progress!]
Thanks Dorateen - yes, youngneil's living world stuff is brilliant. I feel I'm only really scratching the surface, there's a ton of stuff he's added over the years that I haven't figured out yet, but I'm really happy with what I have. The purple flashing skull portal, like 90% of my tiles, is from t...
- Mon Sep 13, 2021 12:01 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 86221
Re: Pescua [title work in progress!]
Progress update I've added in traps and spent a bit of time learning how they work. In this clip, the party approach a trap and try to disarm it (space bar) with a character without the correct skill; and then change to the party's thief, who successfully passes a disable device check and removes t...