Search found 156 matches
- Mon May 03, 2021 6:35 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 187423
Re: Slowdive's Little Daily Blog
Good work with v198. It'll be nice to have the two weapon fighting option!
- Sun May 02, 2021 8:21 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 296
- Views: 163010
Re: Hearkenwold
Finally managed to download it. I had a quick look tonight, mainly spent in character creation. For information, the game defaulted to normal difficulty at the start for me rather than easy, but normal still gives you a 25% HP boost after each encounter so I bumped it up to hard where you get 0% as ...
- Sat May 01, 2021 4:29 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 296
- Views: 163010
Re: Hearkenwold
Great news, congratulations Dorateen! I saw 1.13 had come out, I was hoping it fixed your issue. I'll download later.
Edit: Pierre's website is down - might be tomorrow now.
Edit: Pierre's website is down - might be tomorrow now.
- Sat May 01, 2021 1:41 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 187423
Re: Slowdive's Little Daily Blog
Traits with "uses per day" are great, really opens up opportunities for class builds etc. Good work!
- Sat May 01, 2021 1:40 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 50159
Re: IB Features/Bugs Tracking List
Good stuff! Nothing to add at this point (main bug for me is the line of sight one), except to say that this all sounds great. Thanks!
Yeah I think I did a Haste spell that increased movement speed and number of attacks etc, just by using the editor.
Yeah I think I did a Haste spell that increased movement speed and number of attacks etc, just by using the editor.
- Sat May 01, 2021 1:35 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 85981
Re: Pescua [title work in progress!]
Thanks both! I had more spare time than I expected this week in the end, so I managed to make quite a bit more progress. I completed the tavern and town of Horngrim maps. I like the town, but I'm not sure about the tavern - the tiles I found are a bit too JRPG for my liking, so I might go back to ba...
- Sun Apr 25, 2021 12:19 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 85981
Re: Pescua [title work in progress!]
I've managed to find an hour or two every day to work on the mod this week, so I've made good progress. I've mainly been adding maps. The wilderness maps are all 20x20, but some of the dungeon maps and named areas are bigger (up to 30x30). I've now made nearly two dozen maps, which nearly (but not q...
- Fri Apr 23, 2021 2:57 pm
- Forum: IceBlink Engine
- Topic: Size 3 (1x2) enemy bug
- Replies: 8
- Views: 10574
Re: Size 3 (1x2) enemy bug
ok - thanks both for the help and replies!
- Wed Apr 21, 2021 8:57 am
- Forum: General IceBlink Project Discussions
- Topic: Unreal Engine Side Project: Pt0
- Replies: 38
- Views: 36205
Re: Unreal Engine Side Project: Pt0
Impressive stuff! Interesting aesthetics as well - the spider robot things are nicely done. Look forward to seeing where you take it.
- Wed Apr 21, 2021 8:16 am
- Forum: IceBlink Engine
- Topic: Size 3 (1x2) enemy bug
- Replies: 8
- Views: 10574
Size 3 (1x2) enemy bug
Slight bug I think in the size 3 enemies in version 197. I'm using the pool of radiance ogre. The token is 100x400, with an inactive 100x200 pose and attacking 100x200 pose. The inactive token works well, but when the ogre attacks the token stretches and looks weird. Its just a graphical glitch so n...