Search found 508 matches

by slowdive
Thu Jun 16, 2022 12:19 am
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 75260

Re: Pescua [title work in progress!]

Yeah, estimating completion time is pointless for me too since I'm always way off, haha. Sounds like you have made some good progress and that is great. The last 10% taking 90% of the time sounds about right to me :D
by slowdive
Thu Jun 16, 2022 12:16 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169674

Re: Slowdive's Little Daily Blog

Messed up my back last week so didn't get much done. Started working more on the inventory screen this week and have some parts working. I still need to address the tooltip item info location so that it is closer to the mouse location. I plan on having the party tokens on the right side of the scree...
by slowdive
Fri Jun 03, 2022 10:07 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169674

Re: Slowdive's Little Daily Blog

I'm not sure exactly on the timeline for v204. It depends on how quickly I can get everything working in Unity. It will also need some testing by module authors to verify that their modules are still working correctly. I'm trying not to change any of the underlining systems code and try my best to r...
by slowdive
Mon May 30, 2022 4:02 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169674

Re: Slowdive's Little Daily Blog

Here is a quick video to show some of the items I have been working on the past week or so. https://youtu.be/vvg2g6g0gBk The main map UI only has right clicking on portraits (doesn't actually change the party leader or switch tokens yet), journal button, and party button working so far. The log pane...
by slowdive
Wed May 25, 2022 6:34 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169674

Re: Slowdive's Little Daily Blog

Just a quick update: I’ve been busy at work with IB in Unity. I will post another video once I finish up the main map screen UI work (which is almost finished). Most of the button don’t lead to actual screens yet and I’ll work on those one at a time. I do have the conversation system and screen most...
by slowdive
Fri May 20, 2022 8:01 pm
Forum: IceBlink Engine
Topic: removing effects in timeless areas
Replies: 2
Views: 5175

Re: removing effects in timeless areas

I'll have to look into that as having a zero time area wasn't really thought about when the system was setup. I'll add it to the v204 list. I can't think of a work around other than maybe passing a bunch of time on the first step after combat and then move world time back to the time before combat s...
by slowdive
Tue May 17, 2022 4:37 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169674

Re: Slowdive's Little Daily Blog

Quick update. I have been able to get some more work done with IB v204 (which will be using Unity). I have the area transitions working and area loading happens on demand instead of all at the start of the module. This means the module will load up very quickly (I still need to clean up some additio...
by slowdive
Tue May 10, 2022 4:31 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169674

Re: Slowdive's Little Daily Blog

Some more slow progress here as I try to learn Unity. Unity works very different from the way IB does for handling game loop and game object stuff so it is taking me a bit to get accustomed to the new way of doing things. So far I have the launcher screen working (the UI is mostly prototype and will...
by slowdive
Thu May 05, 2022 8:58 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 42946

Re: IB Features/Bugs Tracking List

Looks like I need to do a check for a zero denominator before attempting to do the division. Rookie error on my part, 😂. Of course, with the Unity version, Unity handles the game loop so that shouldn’t be an issue in the future version v204.
by slowdive
Thu May 05, 2022 8:40 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169674

Re: Slowdive's Little Daily Blog

This does sound exciting. How much revision would a Unity version of IceBlink require on the builder's end? I’m coding the Unity version so that it will not require any changes from the builder. That is the plan. It should only create new options. The only parts that may change are some of the tric...