Search found 156 matches

by Pongo
Fri Aug 13, 2021 4:14 pm
Forum: IceBlink Engine
Topic: Flatfooted
Replies: 3
Views: 7348

Flatfooted

How does "flatfooted" work? At the minute the monsters seem to always get flatfooted at the start of combat, giving the PCs a free attack round. What should I tweak to give the monsters a chance of winning "flatfooted" and getting the advantage? Is it possible to turn flatfooted ...
by Pongo
Thu Aug 12, 2021 10:33 am
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 31460

Re: Creature Caster AIs

That sounds brilliant - and the fireball example is a really good one. Combat is going to be a lot of fun with these ai casters causing problems!
by Pongo
Wed Aug 11, 2021 8:15 am
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 31460

Re: Creature Caster AIs

I was reflecting on how to determine which spell the caster chooses to use. In a Vancian system I guess you just start with the highest level spells and work your way down to lower level spells as they run out (I think this is how Baldurs Gate does it). I don't think that translates well to a SP sys...
by Pongo
Tue Aug 10, 2021 10:52 am
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 31460

Re: Creature Caster AIs

Melee Caster (eg cleric) - Same as general caster but if pc is next to caster, and casting a spell would trigger an AoO, the caster attacks with its melee weapon instead. - In the reactive round there is a 50% chance the caster will actively move closer to the PCs to engage in melee combat instead ...
by Pongo
Tue Aug 10, 2021 10:08 am
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 31460

Re: Creature Caster AIs

Defensive Caster 1. 75% chance casts personal defence spell (stoneskin, mirror image etc) 2. Casts buff on allies - then moves to reactive rounds. 3. Reactive round: - checks if personal defence spell needs casting/recasting and prioritises this if so - 80% chance of casting "counterspell"...
by Pongo
Tue Aug 10, 2021 9:24 am
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 31460

Re: Creature Caster AIs

Summoner 1. 60% chance casts personal defence spell (stoneskin, mirror image etc), otherwise goes straight to 2. 2. Casts summon spell. 3. Casts buff on summoned creatures. 4. Checks how many total allies remain. - If three or fewer, casts summon spell; then follows with a buff etc as above. - If f...
by Pongo
Tue Aug 10, 2021 9:04 am
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 31460

Re: Creature Caster AIs

General caster 1. 50% chance personal defence spell (stoneskin, mirror image etc) if no current defence effect in place (or runs out, is dispelled etc). If defence effect in place, will not cast a second defense spell. 2. Generally an equal chance of buff, debuff, damage, or summons spells. - Will ...
by Pongo
Tue Aug 10, 2021 6:50 am
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 31460

Re: Creature Caster AIs

Great stuff! Some further thoughts on the aggressive caster ai (I'll think about the others as well - reckless caster sounds like total carnage fun!) Aggressive caster 1. starts with a personal defence spell (stoneskin, mirror image etc). 2. 90% chance that the caster moves straight into a damage sp...
by Pongo
Mon Aug 09, 2021 7:56 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 194116

Re: Slowdive's Little Daily Blog

That all sounds great! Some ideas below - these are random musings from someone who doesn't have a clue about programming or how difficult / achievable they might be in practice, so appreciate they might not be realistic. - Perhaps the caster could be aware if it's primary defence spell has run out ...
by Pongo
Sat Aug 07, 2021 5:17 pm
Forum: IceBlink Engine
Topic: IB Test Build Releases
Replies: 9
Views: 11727

Re: IB Test Build Releases

Thanks for v203 - going to upgrade from v199 this weekend :)
I'm taking another pass at character classes at the minute and I'm looking forward to adding x traits/day.