Search found 317 matches

by Dorateen
Tue Sep 01, 2020 2:11 pm
Forum: General IceBlink Project Discussions
Topic: IB (pc only, testbed) Development updates
Replies: 126
Views: 86523

Re: IB (pc only, testbed) Development updates

Hi youngneil1, good to see you back! I hope everything is going well with the move.

Look forward to any new developments to the IceBlink engine.
by Dorateen
Sat Aug 29, 2020 4:16 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 296
Views: 156713

Re: Hearkenwold

I have a new version of Hearkenwold available to download. It is still using the 196 build of IceBlink, but to designate this update, I have named it 196.1 If players already downloaded the previous version, they need only copy over the Hearkenwold module folder from the extracted download. https://...
by Dorateen
Mon Aug 24, 2020 7:30 pm
Forum: IceBlink Modules
Topic: Malkin
Replies: 36
Views: 37109

Re: Malkin

I like the map, and how it translates from the art to the in-game area.
by Dorateen
Sat Aug 22, 2020 3:03 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 296
Views: 156713

Re: Hearkenwold

If, while making the conversion, you think of any ideas on how to improve the IB toolset and engine, please share them. Hi slowdive. Both engines have their strengths. It is a pleasure to write conversations in IceBlink. While, in the KotC example below, you can key dialogue responses to certain co...
by Dorateen
Sun Aug 16, 2020 3:00 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 296
Views: 156713

Re: Hearkenwold

There is a tool that lets you Add Cover by placing lines around the squares you want to block line of sight. In the combat example above, I was not able to see the enemy to the left of the one targeted, because the lower outcropping of rock provides visual cover. The engine allows you to load pre-ma...
by Dorateen
Sat Aug 15, 2020 2:31 pm
Forum: IceBlink Engine
Topic: items resistances not working as intended
Replies: 2
Views: 2631

Re: items resistances not working as intended

When you equip the item, does it show the resistance percentage on the character sheet? Or is it a case of the resistances not taking effect in combat? I thought that item resistances were functioning, but it could be something with a main PC/companion dynamic. It seems strange the engine would make...
by Dorateen
Sat Aug 15, 2020 2:26 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 296
Views: 156713

Re: Hearkenwold

Not sure if there will be much interest in following the Hearkenwold KotC conversion, but here's a couple of more screenshots. https://i.imgur.com/SJRiVYd.jpg https://i.imgur.com/zAxmMjd.jpg I am almost finished with the Wizard guild adventure in IceBlink, just adding a few more details and then the...
by Dorateen
Tue Aug 11, 2020 1:21 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 296
Views: 156713

Re: Hearkenwold

For a better illustration, this is the tab for Artificial Intelligence when editing a creature. There are options to adjust a creatures behavior in combat. And this is just one screen for customizing a creature in the toolset, in addition to stats, feats and equipment.
HearkKotcAI.jpg
HearkKotcAI.jpg (280.29 KiB) Viewed 4638 times
by Dorateen
Mon Aug 10, 2020 10:41 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 296
Views: 156713

Re: Hearkenwold

It seems to be pretty customizable. You can work from creature templates, and edit lots of properties. There is a screen that has a list of routines and percentages that can be adjusted. I haven't even touched this, as I am trying to work with templates that are consistent with creatures in Hearkenw...
by Dorateen
Fri Aug 07, 2020 10:48 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 296
Views: 156713

Re: Hearkenwold

Thanks, zach. The more I work with the KotC engine, the more I am surprised how compatible it is with work done in IceBlink. Probably because they are both starting from a similar point, generally speaking. (Top down, turn based D&D style game.) IceBlink is definitely stronger in construction of...