Hi youngneil1, good to see you back! I hope everything is going well with the move.
Look forward to any new developments to the IceBlink engine.
Search found 317 matches
- Tue Sep 01, 2020 2:11 pm
- Forum: General IceBlink Project Discussions
- Topic: IB (pc only, testbed) Development updates
- Replies: 126
- Views: 86523
- Sat Aug 29, 2020 4:16 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 296
- Views: 156713
Re: Hearkenwold
I have a new version of Hearkenwold available to download. It is still using the 196 build of IceBlink, but to designate this update, I have named it 196.1 If players already downloaded the previous version, they need only copy over the Hearkenwold module folder from the extracted download. https://...
- Mon Aug 24, 2020 7:30 pm
- Forum: IceBlink Modules
- Topic: Malkin
- Replies: 36
- Views: 37109
Re: Malkin
I like the map, and how it translates from the art to the in-game area.
- Sat Aug 22, 2020 3:03 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 296
- Views: 156713
Re: Hearkenwold
If, while making the conversion, you think of any ideas on how to improve the IB toolset and engine, please share them. Hi slowdive. Both engines have their strengths. It is a pleasure to write conversations in IceBlink. While, in the KotC example below, you can key dialogue responses to certain co...
- Sun Aug 16, 2020 3:00 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 296
- Views: 156713
Re: Hearkenwold
There is a tool that lets you Add Cover by placing lines around the squares you want to block line of sight. In the combat example above, I was not able to see the enemy to the left of the one targeted, because the lower outcropping of rock provides visual cover. The engine allows you to load pre-ma...
- Sat Aug 15, 2020 2:31 pm
- Forum: IceBlink Engine
- Topic: items resistances not working as intended
- Replies: 2
- Views: 2631
Re: items resistances not working as intended
When you equip the item, does it show the resistance percentage on the character sheet? Or is it a case of the resistances not taking effect in combat? I thought that item resistances were functioning, but it could be something with a main PC/companion dynamic. It seems strange the engine would make...
- Sat Aug 15, 2020 2:26 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 296
- Views: 156713
Re: Hearkenwold
Not sure if there will be much interest in following the Hearkenwold KotC conversion, but here's a couple of more screenshots. https://i.imgur.com/SJRiVYd.jpg https://i.imgur.com/zAxmMjd.jpg I am almost finished with the Wizard guild adventure in IceBlink, just adding a few more details and then the...
- Tue Aug 11, 2020 1:21 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 296
- Views: 156713
Re: Hearkenwold
For a better illustration, this is the tab for Artificial Intelligence when editing a creature. There are options to adjust a creatures behavior in combat. And this is just one screen for customizing a creature in the toolset, in addition to stats, feats and equipment.
- Mon Aug 10, 2020 10:41 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 296
- Views: 156713
Re: Hearkenwold
It seems to be pretty customizable. You can work from creature templates, and edit lots of properties. There is a screen that has a list of routines and percentages that can be adjusted. I haven't even touched this, as I am trying to work with templates that are consistent with creatures in Hearkenw...
- Fri Aug 07, 2020 10:48 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 296
- Views: 156713
Re: Hearkenwold
Thanks, zach. The more I work with the KotC engine, the more I am surprised how compatible it is with work done in IceBlink. Probably because they are both starting from a similar point, generally speaking. (Top down, turn based D&D style game.) IceBlink is definitely stronger in construction of...