Search found 508 matches
- Sat Jul 11, 2020 6:00 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 146459
Re: Hearkenwold
Awesome work! I always knew there was more to come from Xemne ever since the first alpha version :D The battle encounter with the rough terrain and one square movement sounds great. Karl definitely added some great combat features for builders to use. I’m curious how the larger dungeon level will tu...
- Mon Jul 06, 2020 2:35 am
- Forum: IceBlink Modules
- Topic: Malkin
- Replies: 36
- Views: 34099
Re: Malkin
Sounds like some excellent progress there! The areas and tiles are fantastic, they look really good! The new version of the song is also well done and has that extra benefit of being quickly recognizable for me and pleasant to the ear.
- Mon Jun 29, 2020 4:29 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 146459
Re: Hearkenwold
That’s true, you’ll have to choose wisely and conserve those SP. many of the fighter types that can afford to roam around don’t have a lot of SP to waste either. I think it will balances out nicely.
- Sat Jun 27, 2020 4:28 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 146459
Re: Hearkenwold
Awesome! I love the use of the active trip trait. That sounds like it will be fun to use and adds additional strategy to combat.
- Mon Jun 08, 2020 3:52 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 146459
Re: Hearkenwold
I like you thinking there. It really does sound like a super cool idea for adding some character development flavor. I like the idea about the wizard class as well.
- Sun Jun 07, 2020 8:58 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 146459
Re: Hearkenwold
The fighter’s guild quests sounds great. I really like the use of a trait for transitioning a fighter to a barbarian class. That’s a cool idea that could be used in many ways to develop a character further.
- Thu May 28, 2020 3:49 pm
- Forum: General IceBlink Project Discussions
- Topic: IB (pc only, testbed) Development updates
- Replies: 126
- Views: 80753
Re: IB (pc only, testbed) Development updates
Sounds interesting, but I’m not sure how it would work out in the end. I guess I would need to see a mock up drawing of what it would look like, but the possibilities could be interesting in the end.
- Sun May 10, 2020 8:59 pm
- Forum: General IceBlink Project Discussions
- Topic: IB (pc only, testbed) Development updates
- Replies: 126
- Views: 80753
Re: IB (pc only, testbed) Development updates
Slowdive -- working remotely is way more time-consuming than I thought it would be, are you finding it the same? definitely has been more time-consuming than I had expected and the fuzzy separation between work and my family has been challenging for my kiddos. I work in the main bedroom so I can cl...
- Wed May 06, 2020 6:55 pm
- Forum: General IceBlink Project Discussions
- Topic: IB (pc only, testbed) Development updates
- Replies: 126
- Views: 80753
Re: IB (pc only, testbed) Development updates
I too have been unusually busy with RL due to virus, teleworking, and family stuff. Plus I’m going through my brother’s old 4track tapes and converting them to digital which I have been avoiding for years, too painful.
- Fri Apr 24, 2020 4:59 pm
- Forum: General IceBlink Project Discussions
- Topic: IB (pc only, testbed) Development updates
- Replies: 126
- Views: 80753
Re: IB (pc only, testbed) Development updates
That is an exciting and impressive list of tasks there