Search found 317 matches

by Dorateen
Tue Sep 27, 2022 2:03 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 82707

Re: Pescua [title work in progress!]

Outstanding! I love seeing fantasy maps, and the background lore that goes with it. Nice sepia tone for the colors, I think. The island and its history appear quite inviting... for trouble.

The section of the game world sounds huge. Should be excellent for exploration.
by Dorateen
Wed Sep 07, 2022 5:38 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 82707

Re: Pescua [title work in progress!]

Great work, I like the room, very atmospheric and the dragon crest, too. I read about Craiyon last week in a post on the Codex. It's a nifty tool. Definitely can be a time saver, and should generate some memorable art.

Still looking forward to playing your module!
by Dorateen
Wed Sep 07, 2022 5:34 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 296
Views: 156576

Re: Hearkenwold

Thanks! Regarding conversations, the text itself is a simple matter of copy/pasting from one program to the other. But there are some things that require manual input, such as the conditionals for characters like [Intelligence] or [Dwarf] need to be inserted by hand, then there are variables needing...
by Dorateen
Tue Sep 06, 2022 7:22 pm
Forum: IceBlink Modules
Topic: Malkin
Replies: 36
Views: 37092

Re: Malkin

Post by zach_holbrook » Mon Sep 05, 2022 8:55 pm The end of the summer is here, and I'm pleased to report that Malkin is nearly finished (content wise anyway). I have a week or two of writing left -- this is mostly to tie up side quests and write epilogues. (Malkin has five distinct endings, and ea...
by Dorateen
Sun Sep 04, 2022 1:46 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 296
Views: 156576

Re: Hearkenwold

I have been doing some coding on the weekends as time permits and streaming coding sessions on Sunday afternoons when I can. I caught some of the coding stream on youtube. Always interesting to see. It's a good idea, I've often wondered what it would be like to make a video of building a module, th...
by Dorateen
Thu Sep 01, 2022 2:03 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 296
Views: 156576

Re: Hearkenwold

September Update I just released a new version of Hearkenwold for Knights of the Chalice 2, which now includes the Edinmoor adventure. I also took the opportunity to make a lot of fixes and improvements based on feedback I have received. If anyone is has KotC2, the module can be downloaded here: ht...
by Dorateen
Fri Aug 12, 2022 3:41 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 296
Views: 156576

Re: Hearkenwold

Thank you, Pongo, I appreciate the feedback. I think the different character dialogue choices are a big part of the experience. Some times, they are just one-off comments, which help give a little personality to a party member. And in more drawn-out conversations, these options can lead to varied re...
by Dorateen
Sun Aug 07, 2022 2:17 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 296
Views: 156576

Re: Hearkenwold

Thanks, slowdive. I should mention that of course, all this content is in the IceBlink version of the module already. It is interesting that the IceBlink counterpart of the mages also have web, stinking cloud and fireball in their spell selection. Or at least they should. I will make sure to check t...
by Dorateen
Fri Aug 05, 2022 6:51 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 296
Views: 156576

Re: Hearkenwold

August Update I am in the middle of finishing up the Edinmoor conversion into the Knights of the Chalice 2 engine, and just uploaded a new video to give a peek at some of the upcoming content. Here, the party is making their way through a Villa/Estate of a minstrel, and run into some of his unfrien...
by Dorateen
Tue Jul 19, 2022 6:17 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 82707

Re: Pescua [title work in progress!]

Looks great! That tileset works so perfect for a skeleton infested tomb.

I also like the idea of slowly revealing information to the player, letting them "work out what's going on", as you put it. This will be a lot of fun.