Search found 508 matches
- Sat Apr 02, 2022 4:25 pm
- Forum: IceBlink Engine
- Topic: Problem and solution to DoConvo OnEndCombatIBS
- Replies: 6
- Views: 7573
Re: Problem and solution to DoConvo OnEndCombatIBS
Using triggers seems to be more robust, but I need to make sure that the same trigger code setup is working with Props since the purpose of props was that they are "moving triggers" in theory. In Karl's project living world feature, Props (people) have schedules and move all over the place...
- Sat Apr 02, 2022 4:41 am
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 41864
Re: IceBlink Engine Streaming
New laptop is mostly setup now so I tested out the OBS settings to see if I imported them correctly. Seems like it was working so I can start the streaming and bug hunting again.
Episode 12 is up:
https://youtu.be/MWyGRB7aOQA
Episode 12 is up:
https://youtu.be/MWyGRB7aOQA
- Fri Apr 01, 2022 9:25 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 296
- Views: 156387
Re: Hearkenwold
Sounds like some great progress there! Are you using height maps for shading purposes or does it block movement as well? I haven't dug into that part of the code as of yet. I may need to have some toggles to use a more basic system or the more complex system as I try to debug some of the issues that...
- Sun Mar 27, 2022 5:53 pm
- Forum: IceBlink Engine
- Topic: Problem and solution to DoConvo OnEndCombatIBS
- Replies: 6
- Views: 7573
Re: Problem and solution to DoConvo OnEndCombatIBS
I'll add this to the list to investigate.
- Sun Mar 27, 2022 5:48 pm
- Forum: IceBlink Engine
- Topic: running script on enemy death
- Replies: 5
- Views: 7126
Re: running script on enemy death
I'll add this to the task list to investigate.
- Sun Mar 27, 2022 5:44 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 179805
Re: Slowdive's Little Daily Blog
Great to hear that the Win11 crashes have mostly gone away. I have been silent for a bit since I have been in the process of replacing my old laptop. I picked up a MSI ge76 raider from Costco on sale a few weeks ago. I didn't want to install much on it or log into many sites until I knew for sure th...
- Thu Mar 10, 2022 2:47 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 179805
Re: Slowdive's Little Daily Blog
Sounds like a lot of work, even if its maps are already largely tile based. But hats off to you if it means I can carry Hearkenwold in my pocket :) I'll have to test the tileset converter myself, but I imagine it'll produce unreasonably large files given how I've been drawing my maps until now. Tha...
- Wed Mar 09, 2022 3:31 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 179805
Re: Slowdive's Little Daily Blog
Now I can get back to my Hearkenwold Let's Play, updating IB, importing Hearkenwold to IBbasic (updating the import tool for that) , and maybe starting a Let's Play of The Elderin Stone in IBbasic. Hey, this is super late and out of the blue, but could you elaborate on that point? I figured IBbasic...
- Sat Mar 05, 2022 6:08 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 82633
Re: Pescua [title work in progress!]
Sounds like a great plan, Pongo! It'll give us a chance to try out the first chapter and make a few playthroughs. Looking forward to it.
- Sat Mar 05, 2022 6:04 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 296
- Views: 156387
Re: Hearkenwold
June sounds great! The encounter looks tricky with getting off the stage in single file. Also, making some good use of attributes and the party chat is great fun. silver should work just fine on those were-trees, I'll try it out just to verify