Search found 508 matches
- Sat Feb 19, 2022 2:50 am
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 43230
Re: IB Features/Bugs Tracking List
Line of Sight bug OK! Its taken me a while to work it out but this one is sorted. In module properties, "heightBlocksSight" is automatically set to true. Disable it. Problem solved! I'm not sure its actually a bug. The option to use different heights on tiles looks great but I don't use i...
- Thu Feb 10, 2022 3:54 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 75824
Re: Pescua [title work in progress!]
Lords of Skaule, sounds great. I wonder if these Lords will become my friends or enemies... :D The swamps sound very inviting and cozy :lol: The map tiles, portraits and UI are coming together very nicely. I may try and clean up the way toggle buttons work, maybe have a single "settings" b...
- Fri Feb 04, 2022 9:50 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 147368
Re: Hearkenwold
Looks like you are making great progress with Edinmoor already. I like the idea of lots of branching options as a player, but it is a ton of work as a builder :lol: My wizards will be happy with the robe selection there. I also like the idea of having the option to enter the Edimoor content a bit ea...
- Sun Jan 30, 2022 1:04 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 147368
Re: Hearkenwold
Great video! That was a tough battle and one of the nastier gnoll encounters I've seen. Stay safe in that blizzard and I hope the power stays on.
- Sun Jan 23, 2022 7:11 pm
- Forum: IceBlink Engine
- Topic: sound/Windows 11 instability?
- Replies: 7
- Views: 7239
Re: sound/Windows 11 instability?
Thanks Zach! I'll work on converting IB to use the same sound system I am using with IBbasic which should help with many sound issues, hopefully. IBbasic has been slow, not a ton of interest at this time so I don't see any updates or new features happening right now. I'll be turning my focus back to...
- Mon Jan 03, 2022 10:40 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 147368
Re: Hearkenwold
Congrats on the KotC2 update! I for one would love to see Edinmoor incorporated into the Hearkenwold campaign so I would vote for that option. I remember well when it was released for NWN2 and I believe you had a turn-based version as well, right? I did create an import tool that imports a NWN2 modu...
- Sat Dec 25, 2021 10:35 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 171205
Re: Slowdive's Little Daily Blog
Around 1989, I moved up (I feel it was a step up) from my c128 to an amiga 500 with the memory expansion card to a whole 1MB (512k + the expansion 512k). I was playing PoR on it and I could use the numpad to move in combat which was really nice compared to c64 mode movement in PoR. I got the memory ...
- Sat Dec 25, 2021 5:45 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 147368
Re: Hearkenwold
Saw that on the Codex, very festive indeed and I do hope they open those super cool golden doors for us! Maybe there is more of that gold inside that they could spare
- Sat Dec 25, 2021 5:44 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 171205
Re: Slowdive's Little Daily Blog
Yes, Merry Christmas fellow IceBlinkers! Always my kiddos favorite day, haha
- Sat Dec 25, 2021 2:23 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 171205
Re: Slowdive's Little Daily Blog
For use in an codex response: