Search found 508 matches

by slowdive
Sat Feb 19, 2022 2:50 am
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 43230

Re: IB Features/Bugs Tracking List

Line of Sight bug OK! Its taken me a while to work it out but this one is sorted. In module properties, "heightBlocksSight" is automatically set to true. Disable it. Problem solved! I'm not sure its actually a bug. The option to use different heights on tiles looks great but I don't use i...
by slowdive
Thu Feb 10, 2022 3:54 am
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 75824

Re: Pescua [title work in progress!]

Lords of Skaule, sounds great. I wonder if these Lords will become my friends or enemies... :D The swamps sound very inviting and cozy :lol: The map tiles, portraits and UI are coming together very nicely. I may try and clean up the way toggle buttons work, maybe have a single "settings" b...
by slowdive
Fri Feb 04, 2022 9:50 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 147368

Re: Hearkenwold

Looks like you are making great progress with Edinmoor already. I like the idea of lots of branching options as a player, but it is a ton of work as a builder :lol: My wizards will be happy with the robe selection there. I also like the idea of having the option to enter the Edimoor content a bit ea...
by slowdive
Sun Jan 30, 2022 1:04 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 147368

Re: Hearkenwold

Great video! That was a tough battle and one of the nastier gnoll encounters I've seen. Stay safe in that blizzard and I hope the power stays on.
by slowdive
Sun Jan 23, 2022 7:11 pm
Forum: IceBlink Engine
Topic: sound/Windows 11 instability?
Replies: 7
Views: 7239

Re: sound/Windows 11 instability?

Thanks Zach! I'll work on converting IB to use the same sound system I am using with IBbasic which should help with many sound issues, hopefully. IBbasic has been slow, not a ton of interest at this time so I don't see any updates or new features happening right now. I'll be turning my focus back to...
by slowdive
Mon Jan 03, 2022 10:40 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 147368

Re: Hearkenwold

Congrats on the KotC2 update! I for one would love to see Edinmoor incorporated into the Hearkenwold campaign so I would vote for that option. I remember well when it was released for NWN2 and I believe you had a turn-based version as well, right? I did create an import tool that imports a NWN2 modu...
by slowdive
Sat Dec 25, 2021 10:35 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 171205

Re: Slowdive's Little Daily Blog

Around 1989, I moved up (I feel it was a step up) from my c128 to an amiga 500 with the memory expansion card to a whole 1MB (512k + the expansion 512k). I was playing PoR on it and I could use the numpad to move in combat which was really nice compared to c64 mode movement in PoR. I got the memory ...
by slowdive
Sat Dec 25, 2021 5:45 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 147368

Re: Hearkenwold

Saw that on the Codex, very festive indeed and I do hope they open those super cool golden doors for us! Maybe there is more of that gold inside that they could spare :P
by slowdive
Sat Dec 25, 2021 5:44 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 171205

Re: Slowdive's Little Daily Blog

Yes, Merry Christmas fellow IceBlinkers! Always my kiddos favorite day, haha :lol:
by slowdive
Sat Dec 25, 2021 2:23 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 171205

Re: Slowdive's Little Daily Blog

For use in an codex response:
toolset01.PNG
toolset01.PNG (142.88 KiB) Viewed 7677 times