Search found 156 matches

by Pongo
Fri Jan 07, 2022 9:10 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169666

Re: Slowdive's Little Daily Blog

That's a great introduction to the genre! I only got into Might and Magic much later on, I wish I'd played them on release, I would have loved them.
by Pongo
Sat Dec 25, 2021 8:59 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169666

Re: Slowdive's Little Daily Blog

Nice! 1989 was a good year for RPGs - which one was it Dorateen? I got Space Rogue on the c64 that year and spent many hours slooooooowly making my way around the galaxy. Very impressive at the time. Curse of the Azure Bonds came out that year but I think it was a few years later when I got it.
by Pongo
Sat Dec 25, 2021 2:48 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169666

Re: Slowdive's Little Daily Blog

Merry Christmas Iceblinkers :)

Nice screenshot for Codex - good example of the convo system with conditions!
by Pongo
Sun Dec 05, 2021 4:20 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146095

Re: Hearkenwold

I'll be playing it slowly over a few weeks I think - its a nice break from working on Pescua! I've only just cleared out the goblins and started heading east to the tavern, so early days. I just hit level 2 - Prayer looks like a great addition for my cleric, I don't remember that from last time. Its...
by Pongo
Sun Dec 05, 2021 3:18 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146095

Re: Hearkenwold

Good to see I'm not the only one with sighing NPCs! I've just started a new run on Hearkenwold - I haven't played it for a couple of years so there's a load of new content I haven't seen yet. Looking forward to it! Last time I took a party of dwarves, but this time I'm going for a more traditional m...
by Pongo
Sun Dec 05, 2021 3:15 pm
Forum: IceBlink Engine
Topic: Saving throws in convos
Replies: 5
Views: 6568

Re: Saving throws in convos

Sounds great, thanks Slowdive! In the meantime I'll do a conditional skill check as Dorateen suggests.
by Pongo
Thu Dec 02, 2021 8:54 pm
Forum: IceBlink Engine
Topic: Saving throws in convos
Replies: 5
Views: 6568

Re: Saving throws in convos

It's a bit of a "fake" spell. Basically, there's a point in the convo where the monster casts a "spell" at the player, which, if they don't pass a save, means they become charmed. This then affects the rest of the convo depending on whether they passed the save. That's the idea a...
by Pongo
Thu Dec 02, 2021 8:08 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 75259

Re: Pescua [title work in progress!]

Wish I could claim it was part of the plan, but it's just lazy writing on my part! :) I've now think I've cut all references to sighing, but there were so many I've probably missed some. The module is now onto its twelth name change. I briefly had a great name for it which I later realised was the t...
by Pongo
Thu Dec 02, 2021 6:39 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169666

Re: Slowdive's Little Daily Blog

Looking really nice - good work!
by Pongo
Thu Dec 02, 2021 6:32 pm
Forum: IceBlink Engine
Topic: Saving throws in convos
Replies: 5
Views: 6568

Saving throws in convos

Is there a script to check a save (eg will) in a convo? I have the scripts for skill checks but this would be to see whether the party member resisted a spell. Thanks!