Search found 142 matches

by Pongo
Wed Oct 13, 2021 7:52 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 234
Views: 43880

Re: Hearkenwold

Awesome, well done! Good excuse for a proper replay. This time with a party that doesn't just consist of dwarves. :) I have a few updates of content to catch up on this time, my last full playthrough was about two years ago I think.
by Pongo
Thu Sep 23, 2021 6:00 am
Forum: IceBlink Basic Engine+Toolset
Topic: IBbasic Feature Board
Replies: 6
Views: 2844

Re: IBbasic Feature Board

I just downloaded IB Basic version 1.0.08. It looks great and I've enjoyed tinkering around with it, but it didn't seem to have an option to create 3d maps which I remember from the version I downloaded on my phone a few months back. Has that option been removed or am I missing something?
by Pongo
Mon Sep 20, 2021 8:15 am
Forum: IceBlink Basic Modules
Topic: The Elderin Stone
Replies: 2
Views: 1353

Re: The Elderin Stone

Hey Cartons, thanks for the bug report! And sorry for the slow reply - I hadn't been keeping an eye on this section. Not sure what the bug is with the Vandrid area, but it sounds pretty annoying. The sling of fire big sounds easily resolvable at least! If I remember right, you should get experience ...
by Pongo
Mon Sep 20, 2021 6:45 am
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 5007

Re: Creature Caster AIs

"fairly brutal" sounds like what we were aiming for! Good work, look forward to the vid.
by Pongo
Tue Sep 14, 2021 8:29 am
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 83
Views: 13861

Re: Pescua [title work in progress!]

Thanks Dorateen - yes, youngneil's living world stuff is brilliant. I feel I'm only really scratching the surface, there's a ton of stuff he's added over the years that I haven't figured out yet, but I'm really happy with what I have. The purple flashing skull portal, like 90% of my tiles, is from t...
by Pongo
Mon Sep 13, 2021 12:01 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 83
Views: 13861

Re: Pescua [title work in progress!]

Progress update I've added in traps and spent a bit of time learning how they work. In this clip, the party approach a trap and try to disarm it (space bar) with a character without the correct skill; and then change to the party's thief, who successfully passes a disable device check and removes t...
by Pongo
Tue Sep 07, 2021 11:51 am
Forum: IceBlink Engine
Topic: v203 Bug: Damage adder
Replies: 3
Views: 784

Re: v203 Bug: Damage adder

Thanks Dorateen!
yes, you're right - the 14 damage was within range (my maths, honestly...!). I just played that encounter out (my LVL1 party didn't last long) and the golem only ever hit within 2d8 for any attack, first or second. Damageadder isn't working in any circumstances, it seems.
by Pongo
Tue Sep 07, 2021 11:39 am
Forum: IceBlink Engine
Topic: v203 Bug: Damage adder
Replies: 3
Views: 784

v203 Bug: Damage adder

I think there's a bug with the damage adder. I have some ogres with +5 damage: 4ogre.png However, they don't actually add the damage. They only do 1-6 damage, as below where "dwarf fighter" is hit for just 4 damage: 4dam.png I thought this might be linked to prop size somehow, so I shrunk ...
by Pongo
Sun Sep 05, 2021 7:10 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 234
Views: 43880

Re: Hearkenwold

The Khrystos caverns sound great - I love a big dungeon map. Look forward to exploring them, and dodging the Wyndlass - those eleven attacks do some proper damage!
by Pongo
Mon Aug 23, 2021 8:59 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 234
Views: 43880

Re: Hearkenwold

Nice - I really like those effects. Your use of fog is subtle, it makes it feel less static. It's a good touch.