Search found 142 matches

by Pongo
Sun Dec 05, 2021 3:18 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 234
Views: 43877

Re: Hearkenwold

Good to see I'm not the only one with sighing NPCs! I've just started a new run on Hearkenwold - I haven't played it for a couple of years so there's a load of new content I haven't seen yet. Looking forward to it! Last time I took a party of dwarves, but this time I'm going for a more traditional m...
by Pongo
Sun Dec 05, 2021 3:15 pm
Forum: IceBlink Engine
Topic: Saving throws in convos
Replies: 5
Views: 976

Re: Saving throws in convos

Sounds great, thanks Slowdive! In the meantime I'll do a conditional skill check as Dorateen suggests.
by Pongo
Thu Dec 02, 2021 8:54 pm
Forum: IceBlink Engine
Topic: Saving throws in convos
Replies: 5
Views: 976

Re: Saving throws in convos

It's a bit of a "fake" spell. Basically, there's a point in the convo where the monster casts a "spell" at the player, which, if they don't pass a save, means they become charmed. This then affects the rest of the convo depending on whether they passed the save. That's the idea a...
by Pongo
Thu Dec 02, 2021 8:08 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 83
Views: 13861

Re: Pescua [title work in progress!]

Wish I could claim it was part of the plan, but it's just lazy writing on my part! :) I've now think I've cut all references to sighing, but there were so many I've probably missed some. The module is now onto its twelth name change. I briefly had a great name for it which I later realised was the t...
by Pongo
Thu Dec 02, 2021 6:39 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 322
Views: 52069

Re: Slowdive's Little Daily Blog

Looking really nice - good work!
by Pongo
Thu Dec 02, 2021 6:32 pm
Forum: IceBlink Engine
Topic: Saving throws in convos
Replies: 5
Views: 976

Saving throws in convos

Is there a script to check a save (eg will) in a convo? I have the scripts for skill checks but this would be to see whether the party member resisted a spell. Thanks!
by Pongo
Fri Nov 19, 2021 10:15 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 83
Views: 13861

Re: Pescua [title work in progress!]

I've finished the rewrite and gotten stuck into making some new areas and quests. I'm working on a lizardmen camp at the minute and having fun pulling it together. One thing I noticed when redoing the convos is how often my NPCs sigh after saying something. They do it all the time, all of them! Ther...
by Pongo
Wed Nov 03, 2021 10:35 am
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 83
Views: 13861

Re: Pescua [title work in progress!]

I've had more time to put into it this month. I've mainly been revisiting convos and updating them to line up with the new, simplified story. I think its better - there's less exposition and random political stuff to remember, so it cuts along at a faster pace and feels more fun. There's a clearer o...
by Pongo
Wed Nov 03, 2021 10:16 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 234
Views: 43877

Re: Hearkenwold

Looks great Dorateen! I had a look at your current KotC2 version a while back and enjoyed it, it's a great engine. Have you added extra content like dialogue options for the additional races/classes etc available in KotC, or is it best to generate a party around the ones available in IB? I didn't ge...
by Pongo
Wed Oct 13, 2021 7:57 am
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 83
Views: 13861

Re: Pescua [title work in progress!]

Real life ambushed me this month and I've made very little progress. About the only thing I've actually done is darken the background image so that it doesn't conflict with the text. It wasn't all lost time though - I spent a lot of time unexpectedly on trains so spent the time doodling on a pad, an...