Search found 142 matches

by Pongo
Sat Mar 13, 2021 11:19 am
Forum: IceBlink Toolset
Topic: Graphic Assets for Builders
Replies: 8
Views: 2183

Re: Graphic Assets for Builders

I'm going to use Inkarnate.com for generating maps from now on. I'd definitely recommend to anyone looking at mapping options. Its incredibly simple to use and has good effects. I made both of these maps in under an hour - they're my first attempts, so they're pretty basic (no roads or fancy tricks ...
by Pongo
Tue Mar 09, 2021 6:48 pm
Forum: IceBlink Basic Engine+Toolset
Topic: IBbasic Feature Board
Replies: 6
Views: 2844

Re: IBbasic Feature Board

Also, an effect that prevents casting (like silence) would be add a good tactical layer to combat.
by Pongo
Tue Mar 09, 2021 6:37 pm
Forum: IceBlink Basic Engine+Toolset
Topic: IBbasic Feature Board
Replies: 6
Views: 2844

Re: IBbasic Feature Board

No urgency, but it would be nice to have a "once per rest" option for traits maybe? Eg I've done a "rage" trait for a barbarian class - I don't want it to be SP based because it's quite powerful and shouldn't be repeatedly available through glugging SP potions. I've solved this b...
by Pongo
Tue Mar 09, 2021 6:37 pm
Forum: IceBlink Basic Engine+Toolset
Topic: IBbasic Feature Board
Replies: 6
Views: 2844

Re: IBbasic Feature Board

No urgency, but it would be nice to have a "once per rest" option for traits maybe? Eg I've done a "rage" trait for a barbarian class - I don't want it to be SP based because it's quite powerful and shouldn't be repeatedly available through glugging SP potions for example. I've s...
by Pongo
Tue Mar 09, 2021 6:32 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 322
Views: 52070

Re: Slowdive's Little Daily Blog

Good work! I hadn't seen that list, it looks great - mirror image and stonrskin would be great additions for Spellcasters, I was just thinking about them the other day.
by Pongo
Sun Mar 07, 2021 7:19 pm
Forum: IceBlink Toolset
Topic: Graphic Assets for Builders
Replies: 8
Views: 2183

Re: Graphic Assets for Builders

I was looking for some free tiles to do an Overland map. Found these by Beast, they're exactly what I was after and in the public domain so anyone can use them: https://opengameart.org/content/overworld-grass-biome?destination=node/85893 These are great for a "parchment map" style. Not qui...
by Pongo
Sat Mar 06, 2021 7:34 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 234
Views: 43881

Re: Hearkenwold

Good work Dorateen! Nice to see some KotC2 mods underway, it's a great engine with loads of potential. Have to admit to totally rage quitting the Augery of Chaos mod though, with various failed party compositions :). I'll try again at full release, it's a fun challenge. Looking forward to giving Hea...
by Pongo
Sat Mar 06, 2021 8:19 am
Forum: IceBlink Engine
Topic: Props and Script parameters
Replies: 6
Views: 1558

Re: Props and Script parameters

Great, thanks!
by Pongo
Fri Mar 05, 2021 3:47 pm
Forum: IceBlink Engine
Topic: Props and Script parameters
Replies: 6
Views: 1558

Re: Props and Script parameters

That's clear, thanks! I'll check scripts in the convo editor in future.
by Pongo
Fri Mar 05, 2021 12:31 pm
Forum: IceBlink Engine
Topic: Line of Sight
Replies: 2
Views: 875

Line of Sight

I think there might be a bug with line of sight in v197. I've applied line of sight to walls in the editor and they've been marked with the purple cross, but when I open the module you can still see through the wall tiles.