Search found 142 matches
- Sat Mar 13, 2021 11:19 am
- Forum: IceBlink Toolset
- Topic: Graphic Assets for Builders
- Replies: 8
- Views: 2183
Re: Graphic Assets for Builders
I'm going to use Inkarnate.com for generating maps from now on. I'd definitely recommend to anyone looking at mapping options. Its incredibly simple to use and has good effects. I made both of these maps in under an hour - they're my first attempts, so they're pretty basic (no roads or fancy tricks ...
- Tue Mar 09, 2021 6:48 pm
- Forum: IceBlink Basic Engine+Toolset
- Topic: IBbasic Feature Board
- Replies: 6
- Views: 2844
Re: IBbasic Feature Board
Also, an effect that prevents casting (like silence) would be add a good tactical layer to combat.
- Tue Mar 09, 2021 6:37 pm
- Forum: IceBlink Basic Engine+Toolset
- Topic: IBbasic Feature Board
- Replies: 6
- Views: 2844
Re: IBbasic Feature Board
No urgency, but it would be nice to have a "once per rest" option for traits maybe? Eg I've done a "rage" trait for a barbarian class - I don't want it to be SP based because it's quite powerful and shouldn't be repeatedly available through glugging SP potions. I've solved this b...
- Tue Mar 09, 2021 6:37 pm
- Forum: IceBlink Basic Engine+Toolset
- Topic: IBbasic Feature Board
- Replies: 6
- Views: 2844
Re: IBbasic Feature Board
No urgency, but it would be nice to have a "once per rest" option for traits maybe? Eg I've done a "rage" trait for a barbarian class - I don't want it to be SP based because it's quite powerful and shouldn't be repeatedly available through glugging SP potions for example. I've s...
- Tue Mar 09, 2021 6:32 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 322
- Views: 52070
Re: Slowdive's Little Daily Blog
Good work! I hadn't seen that list, it looks great - mirror image and stonrskin would be great additions for Spellcasters, I was just thinking about them the other day.
- Sun Mar 07, 2021 7:19 pm
- Forum: IceBlink Toolset
- Topic: Graphic Assets for Builders
- Replies: 8
- Views: 2183
Re: Graphic Assets for Builders
I was looking for some free tiles to do an Overland map. Found these by Beast, they're exactly what I was after and in the public domain so anyone can use them: https://opengameart.org/content/overworld-grass-biome?destination=node/85893 These are great for a "parchment map" style. Not qui...
- Sat Mar 06, 2021 7:34 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43881
Re: Hearkenwold
Good work Dorateen! Nice to see some KotC2 mods underway, it's a great engine with loads of potential. Have to admit to totally rage quitting the Augery of Chaos mod though, with various failed party compositions :). I'll try again at full release, it's a fun challenge. Looking forward to giving Hea...
- Sat Mar 06, 2021 8:19 am
- Forum: IceBlink Engine
- Topic: Props and Script parameters
- Replies: 6
- Views: 1558
Re: Props and Script parameters
Great, thanks!
- Fri Mar 05, 2021 3:47 pm
- Forum: IceBlink Engine
- Topic: Props and Script parameters
- Replies: 6
- Views: 1558
Re: Props and Script parameters
That's clear, thanks! I'll check scripts in the convo editor in future.
- Fri Mar 05, 2021 12:31 pm
- Forum: IceBlink Engine
- Topic: Line of Sight
- Replies: 2
- Views: 875
Line of Sight
I think there might be a bug with line of sight in v197. I've applied line of sight to walls in the editor and they've been marked with the purple cross, but when I open the module you can still see through the wall tiles.