Search found 508 matches

by slowdive
Sat Apr 02, 2022 4:25 pm
Forum: IceBlink Engine
Topic: Problem and solution to DoConvo OnEndCombatIBS
Replies: 6
Views: 6685

Re: Problem and solution to DoConvo OnEndCombatIBS

Using triggers seems to be more robust, but I need to make sure that the same trigger code setup is working with Props since the purpose of props was that they are "moving triggers" in theory. In Karl's project living world feature, Props (people) have schedules and move all over the place...
by slowdive
Sat Apr 02, 2022 4:41 am
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 37527

Re: IceBlink Engine Streaming

New laptop is mostly setup now so I tested out the OBS settings to see if I imported them correctly. Seems like it was working so I can start the streaming and bug hunting again.

Episode 12 is up:
https://youtu.be/MWyGRB7aOQA
by slowdive
Fri Apr 01, 2022 9:25 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 144315

Re: Hearkenwold

Sounds like some great progress there! Are you using height maps for shading purposes or does it block movement as well? I haven't dug into that part of the code as of yet. I may need to have some toggles to use a more basic system or the more complex system as I try to debug some of the issues that...
by slowdive
Sun Mar 27, 2022 5:53 pm
Forum: IceBlink Engine
Topic: Problem and solution to DoConvo OnEndCombatIBS
Replies: 6
Views: 6685

Re: Problem and solution to DoConvo OnEndCombatIBS

I'll add this to the list to investigate.
by slowdive
Sun Mar 27, 2022 5:48 pm
Forum: IceBlink Engine
Topic: running script on enemy death
Replies: 5
Views: 6158

Re: running script on enemy death

I'll add this to the task list to investigate.
by slowdive
Sun Mar 27, 2022 5:44 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 167548

Re: Slowdive's Little Daily Blog

Great to hear that the Win11 crashes have mostly gone away. I have been silent for a bit since I have been in the process of replacing my old laptop. I picked up a MSI ge76 raider from Costco on sale a few weeks ago. I didn't want to install much on it or log into many sites until I knew for sure th...
by slowdive
Thu Mar 10, 2022 2:47 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 167548

Re: Slowdive's Little Daily Blog

Sounds like a lot of work, even if its maps are already largely tile based. But hats off to you if it means I can carry Hearkenwold in my pocket :) I'll have to test the tileset converter myself, but I imagine it'll produce unreasonably large files given how I've been drawing my maps until now. Tha...
by slowdive
Wed Mar 09, 2022 3:31 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 167548

Re: Slowdive's Little Daily Blog

Now I can get back to my Hearkenwold Let's Play, updating IB, importing Hearkenwold to IBbasic (updating the import tool for that) , and maybe starting a Let's Play of The Elderin Stone in IBbasic. Hey, this is super late and out of the blue, but could you elaborate on that point? I figured IBbasic...
by slowdive
Sat Mar 05, 2022 6:08 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 74427

Re: Pescua [title work in progress!]

Sounds like a great plan, Pongo! It'll give us a chance to try out the first chapter and make a few playthroughs. Looking forward to it.
by slowdive
Sat Mar 05, 2022 6:04 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 144315

Re: Hearkenwold

June sounds great! The encounter looks tricky with getting off the stage in single file. Also, making some good use of attributes and the party chat is great fun. silver should work just fine on those were-trees, I'll try it out just to verify :D