Search found 508 matches

by slowdive
Mon May 02, 2022 4:44 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 167516

Re: Slowdive's Little Daily Blog

I finished importing all the scripts from IB to the IB unity version. Maybe I'll call the Unity version IB2 or IBu? I am going through all the imported scripts one-by-one and commenting out the parts that will need adjusting (draw and animation stuff mostly). So I have a lot of "TODO" part...
by slowdive
Tue Apr 26, 2022 3:27 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 167516

Re: Slowdive's Little Daily Blog

Fog of war will work like it used to with black tiles covering unexplored squares. I will adjust the zoom in/out and panning to be limited to the map edges. I’ll have the panning by click + drag and keyboard as well. Maybe zoom could have a keyboard key as well.
by slowdive
Tue Apr 26, 2022 3:57 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 167516

Re: Slowdive's Little Daily Blog

I've been slowly working on testing IB in Unity to see if it will work. I was able to get area loading and drawing the layers working (not shadows, Props, grid, FoW, etc. yet) plus zoom and pan. Nothing really implemented yet, just trying to see if the main parts will work. Unity has a built in Tile...
by slowdive
Sun Apr 10, 2022 4:28 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 167516

Re: Slowdive's Little Daily Blog

I started playing around with the idea of a 3D version of IB. It would include the option to have 3D maps and 2D maps depending on the module's art style. It would be using Unity for rendering, audio, animations, and particle effects. So in theory, you could go pixel art style or full realistic 3D a...
by slowdive
Sun Apr 10, 2022 4:09 am
Forum: IceBlink Engine
Topic: Problem and solution to DoConvo OnEndCombatIBS
Replies: 6
Views: 6684

Re: Problem and solution to DoConvo OnEndCombatIBS

I think you are correct. I haven't tried to dig through the PLW code since moving to the new version of IB (moved away from the winform version). It is very possible that it may not be working properly at this point. I know Karl had some basic behaviors working for props such as patrol and chase in ...
by slowdive
Fri Apr 08, 2022 4:35 am
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 37521

Re: IceBlink Engine Streaming

I was having issues with OBS and it took me a few days to find a solution that kind of works (but it is ugly). I have to output desktop audio to headphones plugged into the laptop headphone jack and use the mic on my USB headset+mic. So yeah, I have two headsets going at the sane time :lol: Episode ...
by slowdive
Tue Apr 05, 2022 6:09 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 37521

Re: IceBlink Engine Streaming

I posted another episode but the audio wasn't working (even though it seemed to be working in my headset). I think adding the camera may have messed up my audio settings so I'll need to do some short streaming tests tonight. I'll leave this "silent film" episode up for a day and then chang...
by slowdive
Tue Apr 05, 2022 12:06 am
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 37521

Re: IceBlink Engine Streaming

I forgot to transition the scene to my screen. I also think that it messed up a previous video somehow when I deleted a version that was a test. I'll need to go back to the last good stream and start from there. I ended up in Asherim when I wasn't expecting to go there just yet.
by slowdive
Sun Apr 03, 2022 3:07 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 37521

Re: IceBlink Engine Streaming

Okay, that is what I was thinking. I'll probably have a hotkey to toggle it on/off so I can quickly switch between modes depending on the attack being made or if I need to see the modifiers. I am looking at moving all the toggle buttons to a proper settings screen like I have in IBbasic now (see her...
by slowdive
Sat Apr 02, 2022 4:28 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 37521

Re: IceBlink Engine Streaming

I'm not sure were Kelton Manor is located (can't recall) so I'll need to do some exploring around in the next episode :lol: Yes, those crits were well timed and most needed. Poll Question: In my streams, do you like having the d20 screen up to see the needed roll and the outcome or do you prefer the...