Search found 156 matches
- Sat Mar 06, 2021 7:34 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 146839
Re: Hearkenwold
Good work Dorateen! Nice to see some KotC2 mods underway, it's a great engine with loads of potential. Have to admit to totally rage quitting the Augery of Chaos mod though, with various failed party compositions :). I'll try again at full release, it's a fun challenge. Looking forward to giving Hea...
- Sat Mar 06, 2021 8:19 am
- Forum: IceBlink Engine
- Topic: Props and Script parameters
- Replies: 6
- Views: 7530
Re: Props and Script parameters
Great, thanks!
- Fri Mar 05, 2021 3:47 pm
- Forum: IceBlink Engine
- Topic: Props and Script parameters
- Replies: 6
- Views: 7530
Re: Props and Script parameters
That's clear, thanks! I'll check scripts in the convo editor in future.
- Fri Mar 05, 2021 12:31 pm
- Forum: IceBlink Engine
- Topic: Line of Sight
- Replies: 2
- Views: 2509
Line of Sight
I think there might be a bug with line of sight in v197. I've applied line of sight to walls in the editor and they've been marked with the purple cross, but when I open the module you can still see through the wall tiles.
- Fri Mar 05, 2021 12:01 pm
- Forum: IceBlink Engine
- Topic: Props and Script parameters
- Replies: 6
- Views: 7530
Re: Props and Script parameters
Ah perfect, thanks Dorateen! osSetPropLocation did exactly what I needed, and the prop now changes when stepped on. Its very satisfying. I'm probably missing something obvious with general parameters. When I set up a trigger I don't see an ACTIONS or description box. It sounds like I should be able ...
- Thu Mar 04, 2021 4:35 pm
- Forum: IceBlink Engine
- Topic: Props and Script parameters
- Replies: 6
- Views: 7530
Props and Script parameters
Two questions for anyone who can help please! I'm trying to create a prop that changes into another prop when the PC stands on it. I can't work it out. I've set up a trigger/script that removes the initial prop on contact, but I can't see how to then replace it with a different, new prop. I could pe...
- Sat Feb 27, 2021 9:54 am
- Forum: IceBlink Modules
- Topic: Malkin
- Replies: 36
- Views: 34139
Re: Malkin
Hey Zach, I had a listen this morning and really enjoyed your tunes! Really nice and professional sounding recordings, very atmospheric and evocative. Reminded me of Yann Tiersen sometimes, and also the Michael Nyman/Albarn work on the Ravenous soundtrack (probably because of the recurring sad/sinis...
- Fri Feb 26, 2021 3:17 pm
- Forum: IceBlink Engine
- Topic: SP and traits
- Replies: 1
- Views: 2030
SP and traits
I set up a barbarian "rage" ability, which costs 0SP but has a long cooldown period. This is triggered as a trait, which then triggers a spell that brings in the effect. Its all very neat and works well. One thing I found in testing was that my half-orc character managed to get -1 SP durin...
- Sun Feb 21, 2021 8:10 am
- Forum: IceBlink Modules
- Topic: Raventhal
- Replies: 4
- Views: 7066
Re: Raventhal
Hi cartons, thanks for playing the Raventhal and the feedback! Great to hear that you enjoyed it. Missing content - I think its hard to miss much content to be honest, although there are a few optional fights that only trigger depending on decisions taken earlier in the module. I haven't played it i...
- Mon Feb 15, 2021 6:38 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 170559
Re: Slowdive's Little Daily Blog
A server save sounds useful - good idea!