Search found 156 matches

by Pongo
Tue Jul 19, 2022 6:29 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169776

Re: Slowdive's Little Daily Blog

Looking good! Tooltips will be much more user friendly, especially with a comparison option with what you're wielding. Look forward to testing it!
by Pongo
Tue Jul 19, 2022 3:03 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 75290

Re: Pescua [title work in progress!]

Made lots of progress over the last few weeks. I'm basically playing the module repeatedly to pick up broken convos (more than I expected), broken global integers (far fewer than I expected), and issues of flow (level development, items, story etc - all of which need work). I've revamped level progr...
by Pongo
Thu Jun 09, 2022 4:49 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 75290

Re: Pescua [title work in progress!]

I've gone totally off-track in the last couple of months - I had an unexpected work deadline that kind of took over my life for a while. Its now done though :D, so I can turn my attention back to my more enjoyable hobbies! I think I'm into that final 10% of development that can take 90% of the deliv...
by Pongo
Thu Jun 09, 2022 4:43 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146180

Re: Hearkenwold

Good stuff! Its awesome to see how this is coming together. Look forward to continuing my playthough and now exploring Edinoor.
by Pongo
Tue May 03, 2022 9:34 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146180

Re: Hearkenwold

Looks great! Good to hear you're still on track.
by Pongo
Sun Apr 17, 2022 6:27 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169776

Re: Slowdive's Little Daily Blog

Yeah that looks nice! I agree with Dorateen about the pixelated textures.

I hadn't seen Talespire in action before but it looks pretty cool. The combat approach looks like it would work, definitely captures the tabletop feel.
by Pongo
Sun Apr 03, 2022 9:22 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146180

Re: Hearkenwold

Looks great Dorateen, that's an impressive amount of progress! Soth Tarnel looks like it will be a fun challenge.
by Pongo
Tue Mar 22, 2022 3:59 pm
Forum: IceBlink Engine
Topic: running script on enemy death
Replies: 5
Views: 6245

Re: running script on enemy death

Thanks - yes, I think I could just lower their HP - eg, if I give them 4 HP and the explosion does 3d4 damage they can never survive a hit.

It means they become "one hit and explode" enemies, which isn't quite what I had in mind, but it will totally work. I'll do that. Thanks, Dorateen!
by Pongo
Tue Mar 22, 2022 2:53 pm
Forum: IceBlink Engine
Topic: running script on enemy death
Replies: 5
Views: 6245

Re: running script on enemy death

Good question! Not sure why it hadn't occured to me to check... In the Elderin Stone I had it set up with "onScoringHitCastSpellTag", which does cast on self. It works on hit though rather than on death, which means if the zombie has enough HP you could hit and get it to explode, but it co...
by Pongo
Tue Mar 22, 2022 1:51 pm
Forum: IceBlink Engine
Topic: running script on enemy death
Replies: 5
Views: 6245

running script on enemy death

I can't get my exploding zombies to explode. I just get a "failed to run IBScript" message on their deaths. This is the set up to launch the castspell script: exploding zombie.png The tag is correct. I think the problem might be that the castspell script is designed to work in convos rathe...