That is an interesting idea for a tool. I see how that could help with module building for those that are not doing all of their own custom artwork (like Zach).
Great to hear that the list is slowly getting smaller. That is a good sign because my lists are usually getting bigger, haha.
Search found 508 matches
- Thu Sep 08, 2022 3:00 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 88945
- Thu Sep 08, 2022 2:55 am
- Forum: IceBlink Modules
- Topic: Malkin
- Replies: 36
- Views: 39977
Re: Malkin
Exciting news indeed, Zach! I don't know if I will have the IB Unity version ready by then, but hopefully the current version of IB (v203) is working well enough for Malkin's initial release. My goal with v204 (first IB Unity version) is to have it full compatible with the existing modules so no wor...
- Thu Sep 08, 2022 2:41 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 194052
Re: Slowdive's Little Daily Blog
I posted a quick update to show where I am at with the IB Unity Inventory Screen and get some feedback:
https://youtu.be/caNVeWIxZxU
It isn't a lot of progress since the last stream, but it is some progress
https://youtu.be/caNVeWIxZxU
It isn't a lot of progress since the last stream, but it is some progress
- Sat Sep 03, 2022 3:54 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 297
- Views: 169547
Re: Hearkenwold
Sounds great! I have been doing some coding on the weekends as time permits and streaming coding sessions on Sunday afternoons when I can. So some progress on my end, but slow
- Sat Aug 20, 2022 10:03 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 194052
Re: Slowdive's Little Daily Blog
I am thinking of doing some recurring live streams of coding sessions as a chance to connect with the IceBlink community and also to keep me on a coding schedule :D I'll try and do either Saturdays or Sundays at 12:00 Arizona time. Tomorrow's stream: https://youtu.be/rM7kETVl3K8 Feel free to drop by...
- Sat Aug 06, 2022 7:52 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 297
- Views: 169547
Re: Hearkenwold
Looking great! That was a funny video. The casters were not messing around
- Wed Jul 27, 2022 1:13 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 88945
Re: Pescua [title work in progress!]
Fortunately I've now got it running again and I've now rectified that on cloud and memory stick. Phew! Something to think about would be to use GitHub desktop for your projects. It works great for having a free online backup and tracks all changes made to your module's folder so you can easily reve...
- Wed Jul 20, 2022 7:12 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 88945
Re: Pescua [title work in progress!]
Looks Anna sounds great! I have a bandage system that is built in to IBbasic that can be used or not by builders. It is a trait that needs to acquired. It basically sets the hp to zero. I had to make a number of changes to the code to make things work so IB would also need code changes, I don’t thin...
- Sat Jul 02, 2022 6:29 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 297
- Views: 169547
Re: Hearkenwold
Looks and sounds great! It also sounds like you are making good progress and maybe slightly ahead of projected schedule. I like the new conversation layout. Is it a module setting or a player setting for choosing the convo layout?
- Thu Jun 16, 2022 12:22 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 297
- Views: 169547
Re: Hearkenwold
Yeah for the June update and the new version of Hearkenwold. I guess I didn't get IB v204 done in time for the recent release, haha. Maybe IB v204 will be ready for the next release of Hearkenwold though which I assume will be some time after KotC2 receives the Hearkenwold update as well.