Thanks Dorateen!
yes, you're right - the 14 damage was within range (my maths, honestly...!). I just played that encounter out (my LVL1 party didn't last long) and the golem only ever hit within 2d8 for any attack, first or second. Damageadder isn't working in any circumstances, it seems.
Search found 156 matches
- Tue Sep 07, 2021 11:51 am
- Forum: IceBlink Engine
- Topic: v203 Bug: Damage adder
- Replies: 3
- Views: 6974
- Tue Sep 07, 2021 11:39 am
- Forum: IceBlink Engine
- Topic: v203 Bug: Damage adder
- Replies: 3
- Views: 6974
v203 Bug: Damage adder
I think there's a bug with the damage adder. I have some ogres with +5 damage: 4ogre.png However, they don't actually add the damage. They only do 1-6 damage, as below where "dwarf fighter" is hit for just 4 damage: 4dam.png I thought this might be linked to prop size somehow, so I shrunk ...
- Sun Sep 05, 2021 7:10 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 296
- Views: 157332
Re: Hearkenwold
The Khrystos caverns sound great - I love a big dungeon map. Look forward to exploring them, and dodging the Wyndlass - those eleven attacks do some proper damage!
- Mon Aug 23, 2021 8:59 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 296
- Views: 157332
Re: Hearkenwold
Nice - I really like those effects. Your use of fog is subtle, it makes it feel less static. It's a good touch.
- Sat Aug 21, 2021 5:57 am
- Forum: IceBlink Engine
- Topic: Bug Report: Convos with moving props
- Replies: 2
- Views: 6147
Re: Bug Report: Convos with moving props
Thanks Slowdive
- Fri Aug 20, 2021 11:20 am
- Forum: IceBlink Engine
- Topic: Bug Report: Convos with moving props
- Replies: 2
- Views: 6147
Bug Report: Convos with moving props
Ok this is a weird one. I have a moving NPC prop that triggers a convo if the pc steps on the same tile. This works fine. It is a standard convo. The first time the pc triggers the convo, the NPC introduces themselves; that convo node has an action to set a global integer. The second time the pc tri...
- Wed Aug 18, 2021 6:46 pm
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 29029
Re: Creature Caster AIs
Yes, I like the idea of a weighted system with randomisation on the last three options. It's a good balance and will keep things unpredictable but with a degree of intelligence.
- Tue Aug 17, 2021 1:36 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 83021
Re: Pescua [title work in progress!]
Thanks Slowdive. Yeah I'm finding bugs all over the place, my own errors usually. My most common one is getting the "action" and "conditions" the wrong way round in the convo editor, which is at least a quick fix! I think I'm still going to wait to complete Chapter 2 before putti...
- Mon Aug 16, 2021 12:44 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 83021
Re: Pescua [title work in progress!]
I realised one of the reasons I wanted to move straight onto chapter 2 was because I was enjoying making new content. On reflection, I'm going to spend August and September playtesting and addressing bugs and gaps in the Chapter 1 content before I move on. There is plenty of stuff I've been putting ...
- Sat Aug 14, 2021 5:19 am
- Forum: IceBlink Engine
- Topic: Flatfooted
- Replies: 3
- Views: 6671
Re: Flatfooted
Thanks Slowdive - I'll turn it off for now.