Search found 156 matches

by Pongo
Tue Sep 07, 2021 11:51 am
Forum: IceBlink Engine
Topic: v203 Bug: Damage adder
Replies: 3
Views: 6974

Re: v203 Bug: Damage adder

Thanks Dorateen!
yes, you're right - the 14 damage was within range (my maths, honestly...!). I just played that encounter out (my LVL1 party didn't last long) and the golem only ever hit within 2d8 for any attack, first or second. Damageadder isn't working in any circumstances, it seems.
by Pongo
Tue Sep 07, 2021 11:39 am
Forum: IceBlink Engine
Topic: v203 Bug: Damage adder
Replies: 3
Views: 6974

v203 Bug: Damage adder

I think there's a bug with the damage adder. I have some ogres with +5 damage: 4ogre.png However, they don't actually add the damage. They only do 1-6 damage, as below where "dwarf fighter" is hit for just 4 damage: 4dam.png I thought this might be linked to prop size somehow, so I shrunk ...
by Pongo
Sun Sep 05, 2021 7:10 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 296
Views: 157332

Re: Hearkenwold

The Khrystos caverns sound great - I love a big dungeon map. Look forward to exploring them, and dodging the Wyndlass - those eleven attacks do some proper damage!
by Pongo
Mon Aug 23, 2021 8:59 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 296
Views: 157332

Re: Hearkenwold

Nice - I really like those effects. Your use of fog is subtle, it makes it feel less static. It's a good touch.
by Pongo
Sat Aug 21, 2021 5:57 am
Forum: IceBlink Engine
Topic: Bug Report: Convos with moving props
Replies: 2
Views: 6147

Re: Bug Report: Convos with moving props

Thanks Slowdive
by Pongo
Fri Aug 20, 2021 11:20 am
Forum: IceBlink Engine
Topic: Bug Report: Convos with moving props
Replies: 2
Views: 6147

Bug Report: Convos with moving props

Ok this is a weird one. I have a moving NPC prop that triggers a convo if the pc steps on the same tile. This works fine. It is a standard convo. The first time the pc triggers the convo, the NPC introduces themselves; that convo node has an action to set a global integer. The second time the pc tri...
by Pongo
Wed Aug 18, 2021 6:46 pm
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 29029

Re: Creature Caster AIs

Yes, I like the idea of a weighted system with randomisation on the last three options. It's a good balance and will keep things unpredictable but with a degree of intelligence.
by Pongo
Tue Aug 17, 2021 1:36 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 83021

Re: Pescua [title work in progress!]

Thanks Slowdive. Yeah I'm finding bugs all over the place, my own errors usually. My most common one is getting the "action" and "conditions" the wrong way round in the convo editor, which is at least a quick fix! I think I'm still going to wait to complete Chapter 2 before putti...
by Pongo
Mon Aug 16, 2021 12:44 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 83021

Re: Pescua [title work in progress!]

I realised one of the reasons I wanted to move straight onto chapter 2 was because I was enjoying making new content. On reflection, I'm going to spend August and September playtesting and addressing bugs and gaps in the Chapter 1 content before I move on. There is plenty of stuff I've been putting ...
by Pongo
Sat Aug 14, 2021 5:19 am
Forum: IceBlink Engine
Topic: Flatfooted
Replies: 3
Views: 6671

Re: Flatfooted

Thanks Slowdive - I'll turn it off for now.