Search found 318 matches

by Dorateen
Tue Jul 19, 2022 6:17 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 87634

Re: Pescua [title work in progress!]

Looks great! That tileset works so perfect for a skeleton infested tomb.

I also like the idea of slowly revealing information to the player, letting them "work out what's going on", as you put it. This will be a lot of fun.
by Dorateen
Sat Jul 02, 2022 6:43 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 297
Views: 166531

Re: Hearkenwold

The conversation layout is an option in the main menu, under Display Options. It can be toggled between the two by the player, at any point during the game. It also affects the big image narration screen as well. Regarding progress, if I wanted to be optimistic, I think I could finish by the end of ...
by Dorateen
Sat Jul 02, 2022 3:41 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 297
Views: 166531

Re: Hearkenwold

July Update After the recent release of Edinmoor in Hearkenwold, I have been working on building this new content into the Knights of the Chalice 2 version of the module. I've got nearly all the maps loaded into the campaign. Now I just need to finish conversations, and encounters, which of course ...
by Dorateen
Thu Jun 16, 2022 1:56 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 297
Views: 166531

Re: Hearkenwold

Thanks, Pongo and slowdive. The moment build 204 becomes available and I have a chance to test it, I will release a new version of the module, even if it does not add any new content. Right now, I am working on the KotC2 Edinmoor conversion, and plan to finish by end of summer. Then I will be workin...
by Dorateen
Sat Jun 04, 2022 2:34 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 297
Views: 166531

Re: Hearkenwold

June Update I have a new version of Hearkenwold available to download. This now contains the Edinmoor adventure as part of the campaign. https://neverwintervault.org/project/iceblink/module/hearkenwold This still uses version 203 of IceBlink, so players with the engine already downloaded only need ...
by Dorateen
Mon May 30, 2022 2:06 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 191134

Re: Slowdive's Little Daily Blog

Everything looks so smooth! I like the new layout of the journal and the character sheet, that was impressive. One thought: when pulling up item information, would it be possible for the information box to open in the center of the screen, instead of on the right side? It would mean covering the cha...
by Dorateen
Wed May 04, 2022 2:08 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 87634

Re: Pescua [title work in progress!]

How is your project coming along? I look forward to playing another IceBlink module, and it's a great chance to learn from other builders. This one sounds like exactly what I enjoy in an RPG. No pressure!
by Dorateen
Wed May 04, 2022 2:06 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 297
Views: 166531

Re: Hearkenwold

Thanks, Pongo! I'm working on the final level of the dungeon. Most of the conversations are finished. Just a few more fights/encounters, and I should be good to go.
by Dorateen
Mon May 02, 2022 7:10 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 191134

Re: Slowdive's Little Daily Blog

Looking forward to see more examples of Unity IceBlink.

I think we had an IceBlink 2 version at some point. IBU could work, almost reminds me of an academic institution.
by Dorateen
Sun May 01, 2022 2:35 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 297
Views: 166531

Re: Hearkenwold

May Update I am in the middle of finishing up the Edinmoor adventure, which will soon be incorporated into the Hearkenwold campaign. The final dungeon is being built, and if the party can escape, I'll have a few NPCs they can converse with and get some additional dialogue. At that point, it is just...