Search found 156 matches

by Pongo
Fri Nov 19, 2021 10:15 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 75257

Re: Pescua [title work in progress!]

I've finished the rewrite and gotten stuck into making some new areas and quests. I'm working on a lizardmen camp at the minute and having fun pulling it together. One thing I noticed when redoing the convos is how often my NPCs sigh after saying something. They do it all the time, all of them! Ther...
by Pongo
Wed Nov 03, 2021 10:35 am
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 75257

Re: Pescua [title work in progress!]

I've had more time to put into it this month. I've mainly been revisiting convos and updating them to line up with the new, simplified story. I think its better - there's less exposition and random political stuff to remember, so it cuts along at a faster pace and feels more fun. There's a clearer o...
by Pongo
Wed Nov 03, 2021 10:16 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146092

Re: Hearkenwold

Looks great Dorateen! I had a look at your current KotC2 version a while back and enjoyed it, it's a great engine. Have you added extra content like dialogue options for the additional races/classes etc available in KotC, or is it best to generate a party around the ones available in IB? I didn't ge...
by Pongo
Wed Oct 13, 2021 7:57 am
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 75257

Re: Pescua [title work in progress!]

Real life ambushed me this month and I've made very little progress. About the only thing I've actually done is darken the background image so that it doesn't conflict with the text. It wasn't all lost time though - I spent a lot of time unexpectedly on trains so spent the time doodling on a pad, an...
by Pongo
Wed Oct 13, 2021 7:52 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146092

Re: Hearkenwold

Awesome, well done! Good excuse for a proper replay. This time with a party that doesn't just consist of dwarves. :) I have a few updates of content to catch up on this time, my last full playthrough was about two years ago I think.
by Pongo
Thu Sep 23, 2021 6:00 am
Forum: IceBlink Basic Engine+Toolset
Topic: IBbasic Feature Board
Replies: 6
Views: 13937

Re: IBbasic Feature Board

I just downloaded IB Basic version 1.0.08. It looks great and I've enjoyed tinkering around with it, but it didn't seem to have an option to create 3d maps which I remember from the version I downloaded on my phone a few months back. Has that option been removed or am I missing something?
by Pongo
Mon Sep 20, 2021 8:15 am
Forum: IceBlink Basic Modules
Topic: The Elderin Stone
Replies: 2
Views: 9095

Re: The Elderin Stone

Hey Cartons, thanks for the bug report! And sorry for the slow reply - I hadn't been keeping an eye on this section. Not sure what the bug is with the Vandrid area, but it sounds pretty annoying. The sling of fire big sounds easily resolvable at least! If I remember right, you should get experience ...
by Pongo
Mon Sep 20, 2021 6:45 am
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 26082

Re: Creature Caster AIs

"fairly brutal" sounds like what we were aiming for! Good work, look forward to the vid.
by Pongo
Tue Sep 14, 2021 8:29 am
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 75257

Re: Pescua [title work in progress!]

Thanks Dorateen - yes, youngneil's living world stuff is brilliant. I feel I'm only really scratching the surface, there's a ton of stuff he's added over the years that I haven't figured out yet, but I'm really happy with what I have. The purple flashing skull portal, like 90% of my tiles, is from t...
by Pongo
Mon Sep 13, 2021 12:01 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 75257

Re: Pescua [title work in progress!]

Progress update I've added in traps and spent a bit of time learning how they work. In this clip, the party approach a trap and try to disarm it (space bar) with a character without the correct skill; and then change to the party's thief, who successfully passes a disable device check and removes t...