Search found 316 matches

by Dorateen
Sat Aug 01, 2020 3:04 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146515

Re: Hearkenwold

August Update I am almost done with the Wizard Guild adventure, working on the last two levels of a tower. Of course, after that, I still need to wrap up everything with the guildmaster, when reporting back, but that should not take too much time. That the party will explore a wizards tower was pro...
by Dorateen
Sat Jul 11, 2020 8:25 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146515

Re: Hearkenwold

I’m curious how the larger dungeon level will turn out, sounds like it’ll be interesting and add a new feel to the typical design. Thanks, slowdive. Some of the later content includes dungeons that I designed as "continuous" using the method of linking multiple maps. For example in the du...
by Dorateen
Sat Jul 11, 2020 3:52 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146515

Re: Hearkenwold

July Update I have a smallish update, because I just released a version of Hearkenwold a couple of weeks ago. Since then, I have started on the guild adventure for wizard party members, which will allow them opportunity to join the illustrious Wands of Wonder. One thing I did not mention with the p...
by Dorateen
Sat Jun 27, 2020 4:52 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146515

Re: Hearkenwold

the use of the active trip trait. That sounds like it will be fun to use and adds additional strategy to combat. Thanks, slowdive. I hope it is not too overpowered. In testing, I had one battle that the only reason our party won was because our ranger went around tripping monsters. But it depleted ...
by Dorateen
Sat Jun 27, 2020 3:51 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146515

Re: Hearkenwold

Just before the end of the month, I've completed the Fighter guild adventure, and it is now part of the Hearkenwold campaign. The updated module uses build 196 of the IceBlink engine and can be downloaded from the link below: https://neverwintervault.org/project/iceblink/module/hearkenwold As I disc...
by Dorateen
Mon Jun 08, 2020 2:23 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146515

Re: Hearkenwold

I really like the use of a trait for transitioning a fighter to a barbarian class. That’s a cool idea that could be used in many ways to develop a character further. Thanks, slowdive. Another idea is for example, a wizard prestige class. You could make a magic specific trait that enhanced the chara...
by Dorateen
Sat Jun 06, 2020 4:26 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146515

Re: Hearkenwold

June Update Presently, I am working on the Fighters guild adventure. I have gotten a lot done the past few weeks, so things are looking good for an early July release. To review the concept behind the class specific guilds, the idea has always been that the party would find a sponsor who then recom...
by Dorateen
Tue May 19, 2020 2:36 pm
Forum: General IceBlink Project Discussions
Topic: IB (pc only, testbed) Development updates
Replies: 126
Views: 80768

Re: IB (pc only, testbed) Development updates

hi youngneil1, I deleted the MainUI file on the module folder, reverting back to the default UI. This now displays at the top of the screen the different traits for use such as Strongman, Investigator, Sage, etc. Also, on the old UI, there used to be an EXIT button next to the save icon at the botto...
by Dorateen
Sat May 09, 2020 5:55 pm
Forum: General IceBlink Project Discussions
Topic: IB (pc only, testbed) Development updates
Replies: 126
Views: 80768

Re: IB (pc only, testbed) Development updates

Specifically the "y: 920" entry is responsible for setting the height/y position of the arrow panel button (higher means lower on screen) . Is yours set to 920, too? If not, adjustign it might fix a part of the issue. Thanks for looking into it. Yes, I'm showing the same coordinates in th...
by Dorateen
Wed May 06, 2020 5:53 pm
Forum: General IceBlink Project Discussions
Topic: IB (pc only, testbed) Development updates
Replies: 126
Views: 80768

Re: IB (pc only, testbed) Development updates

youngneil1 wrote: Wed May 06, 2020 5:35 pm Hey, glad you noticed that one, Dorateen. It's related to the widescreen adjustments. I will look into it. Which resolution are you running?
Hi youngneil1, great to hear from you. Very understandable with the transition. The screens I posted above were running the game in 1440 x 900 resolution.