Great work, I like the room, very atmospheric and the dragon crest, too. I read about Craiyon last week in a post on the Codex. It's a nifty tool. Definitely can be a time saver, and should generate some memorable art.
Still looking forward to playing your module!
Search found 316 matches
- Wed Sep 07, 2022 5:38 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 75701
- Wed Sep 07, 2022 5:34 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 147130
Re: Hearkenwold
Thanks! Regarding conversations, the text itself is a simple matter of copy/pasting from one program to the other. But there are some things that require manual input, such as the conditionals for characters like [Intelligence] or [Dwarf] need to be inserted by hand, then there are variables needing...
- Tue Sep 06, 2022 7:22 pm
- Forum: IceBlink Modules
- Topic: Malkin
- Replies: 36
- Views: 34172
Re: Malkin
Post by zach_holbrook » Mon Sep 05, 2022 8:55 pm The end of the summer is here, and I'm pleased to report that Malkin is nearly finished (content wise anyway). I have a week or two of writing left -- this is mostly to tie up side quests and write epilogues. (Malkin has five distinct endings, and ea...
- Sun Sep 04, 2022 1:46 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 147130
Re: Hearkenwold
I have been doing some coding on the weekends as time permits and streaming coding sessions on Sunday afternoons when I can. I caught some of the coding stream on youtube. Always interesting to see. It's a good idea, I've often wondered what it would be like to make a video of building a module, th...
- Thu Sep 01, 2022 2:03 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 147130
Re: Hearkenwold
September Update I just released a new version of Hearkenwold for Knights of the Chalice 2, which now includes the Edinmoor adventure. I also took the opportunity to make a lot of fixes and improvements based on feedback I have received. If anyone is has KotC2, the module can be downloaded here: ht...
- Fri Aug 12, 2022 3:41 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 147130
Re: Hearkenwold
Thank you, Pongo, I appreciate the feedback. I think the different character dialogue choices are a big part of the experience. Some times, they are just one-off comments, which help give a little personality to a party member. And in more drawn-out conversations, these options can lead to varied re...
- Sun Aug 07, 2022 2:17 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 147130
Re: Hearkenwold
Thanks, slowdive. I should mention that of course, all this content is in the IceBlink version of the module already. It is interesting that the IceBlink counterpart of the mages also have web, stinking cloud and fireball in their spell selection. Or at least they should. I will make sure to check t...
- Fri Aug 05, 2022 6:51 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 147130
Re: Hearkenwold
August Update I am in the middle of finishing up the Edinmoor conversion into the Knights of the Chalice 2 engine, and just uploaded a new video to give a peek at some of the upcoming content. Here, the party is making their way through a Villa/Estate of a minstrel, and run into some of his unfrien...
- Tue Jul 19, 2022 6:17 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 75701
Re: Pescua [title work in progress!]
Looks great! That tileset works so perfect for a skeleton infested tomb.
I also like the idea of slowly revealing information to the player, letting them "work out what's going on", as you put it. This will be a lot of fun.
I also like the idea of slowly revealing information to the player, letting them "work out what's going on", as you put it. This will be a lot of fun.
- Sat Jul 02, 2022 6:43 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 147130
Re: Hearkenwold
The conversation layout is an option in the main menu, under Display Options. It can be toggled between the two by the player, at any point during the game. It also affects the big image narration screen as well. Regarding progress, if I wanted to be optimistic, I think I could finish by the end of ...