Search found 325 matches

by Dorateen
Mon Mar 09, 2020 1:57 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 302
Views: 985330

Re: Hearkenwold

The paladin quest can be started, so one of the new maps is present in the game. It is possible to leave Asherim and return later. But if a player wants to do it all in one go, I'd say a few more weeks and I will have Asherim completely finished.
by Dorateen
Sat Mar 07, 2020 5:45 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 302
Views: 985330

Re: Hearkenwold

March Update I have been diligently working on the paladin guild adventure, which I mentioned in the last update would be next in line to appear in Hearkenwold. The sponsor for the order, called the Holy Zephyrs, was in fact the first such NPC I inserted to discuss the guilds, when I was developing...
by Dorateen
Thu Feb 27, 2020 3:49 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 302
Views: 985330

Re: Hearkenwold

Yes, the engine scripting is quite powerful. In this case, I was working off the "add temporary allies to this encounter" ga script. In the IBscript to summon allies, I needed to add three additional lines to account for the other NPCs, and increase the paramters up to parm 11. All the dat...
by Dorateen
Wed Feb 26, 2020 5:57 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 302
Views: 985330

Re: Hearkenwold

Here's a super secret sneak preview from Hearkenwold. In another thread, I had talked briefly about trying to get a PC ally to join a battle. This works by using the IBscript "summonAlly" in the properties of this encounter. However, in order to add multiple unique allies, I needed to modi...
by Dorateen
Tue Feb 25, 2020 3:24 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 302
Views: 985330

Re: Hearkenwold

The battle gif is really cool, great fun to watch it :) Yes, combat in IceBlink feels very comfortable and fun to engage with right now. It is amazing to think how flexible the systems are, and there is potential to get even more creative. So far, I have picked specific instances to branch out and ...
by Dorateen
Sun Feb 23, 2020 3:04 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 302
Views: 985330

Re: Hearkenwold

Thanks, slowdive. I wish the quality of the gif was better, but I edited the origianl mp4 of the video capture and saved it as a smaller resolution for the conversion into the animated image. Still, good enough to get the point across, I think. Also, forget to mention here, I activated the "Bat...
by Dorateen
Sat Feb 22, 2020 3:50 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 302
Views: 985330

Re: Hearkenwold

The newest version of the Hearkenwold campaign is now available to download, using build 184 of the IceBlink engine. https://neverwintervault.org/project/iceblink/module/hearkenwold The adventure for the Thief Guild is included, a dungeon crawl that appears on a new outdoor map. Difficulty ranges fr...
by Dorateen
Mon Feb 17, 2020 8:51 pm
Forum: General IceBlink Project Discussions
Topic: IB (pc only, testbed) Development updates
Replies: 126
Views: 626260

Re: IB (pc only, testbed) Development updates

Quick question about something I am trying to implement for the first time. How do you add PC allies to an encounter? I know there is ga_add temporary allies for this encounter script, which looks like it does exactly what I need. edit: Ah, on the second time it did work, firing from the conversatio...
by Dorateen
Sat Feb 15, 2020 7:04 pm
Forum: General IceBlink Project Discussions
Topic: IB (pc only, testbed) Development updates
Replies: 126
Views: 626260

Re: IB (pc only, testbed) Development updates

Downloaded 184 and will do some testing.
by Dorateen
Sat Feb 15, 2020 5:05 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 302
Views: 985330

Re: Hearkenwold

Thanks. He is a young dwarf, so I don't mind the short beard. I agree the posture is appropriate for his personality.