Search found 309 matches
- Sun Feb 02, 2020 8:10 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 288
- Views: 102510
Re: Hearkenwold
Not sure if I did it right. I placed the .png as a tile, and it shows as all six boxes high. I did not see any animation. Might be that I am using the old method of importing a single map, rather than the all tile system.
- Sun Feb 02, 2020 5:56 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 288
- Views: 102510
Re: Hearkenwold
I wonder how it would work if I put the waves prop on that waterfall tile. I can try it. I'll look into how animated tiles/props are made and I think I'll make a scrolling downwards water fall for that tile. That would be perfect. Other effects like water spray would be good, as well as clouds and ...
- Sun Feb 02, 2020 3:01 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 288
- Views: 102510
Re: Hearkenwold
I wonder how it would work if I put the waves prop on that waterfall tile. I can try it.
Those fire beetles could be overwhelming if not handled carefully. The extra fire damage starts to add up. Hold, sleep and even web are valuable spells in that scenario.
Those fire beetles could be overwhelming if not handled carefully. The extra fire damage starts to add up. Hold, sleep and even web are valuable spells in that scenario.
- Sat Feb 01, 2020 4:17 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 288
- Views: 102510
Re: Hearkenwold
February Update Happy to make the first official update for Hearkenwold on the new forums. I have been busy hammering out the new adventure for the Thief Guild, and I'm on the last level of a dungeon complex. I think I mentioned before, I decided to use an old NWN2 module as a blueprint, one that I...
- Sat Feb 01, 2020 1:09 am
- Forum: General IceBlink Project Discussions
- Topic: IB (pc only, testbed) Development updates
- Replies: 126
- Views: 56780
Re: IB (pc only, testbed) Development updates
A bug in the save file would be equally severe (or more actually). It would be great if you could send me an affected save file - then I could try to debug it with the visual editor tools and also have look directly in the text of the savefile... maybe some state of music/sound player is saved inco...
- Fri Jan 31, 2020 3:56 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 118483
Re: Slowdive's Little Daily Blog
Looks good. Always fun clearing out bugbears.
- Wed Jan 29, 2020 7:19 pm
- Forum: General IceBlink Project Discussions
- Topic: IB (pc only, testbed) Development updates
- Replies: 126
- Views: 56780
Re: IB (pc only, testbed) Development updates
Yes, sounds have been assigned to the cr_attackSound for monsters, as well as the itemOnUseSound for weapons.
But I am starting to think it might be an issue with the saves I have been working from. Something might have gotten screwed up.
But I am starting to think it might be an issue with the saves I have been working from. Something might have gotten screwed up.
- Wed Jan 29, 2020 6:05 pm
- Forum: General IceBlink Project Discussions
- Topic: IB (pc only, testbed) Development updates
- Replies: 126
- Views: 56780
Re: IB (pc only, testbed) Development updates
I tried starting from a new game. With the debug mode on, I only received the "failed to play sound" message once. Meanwhile, no attacks or spells are triggering the sound at all. Outside of combat, I have music and button clicks, no problem. Very strange. Just to double-check, I have all ...
- Wed Jan 29, 2020 2:53 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 288
- Views: 102510
Re: Hearkenwold
That is great! Those new areas are probably good for a party 4th level and up.
- Tue Jan 28, 2020 9:38 pm
- Forum: General IceBlink Project Discussions
- Topic: IB (pc only, testbed) Development updates
- Replies: 126
- Views: 56780
Re: IB (pc only, testbed) Development updates
I tested again. It seems it is not skipping a turn, but when using the RMB on a creature that is within melee range, it registers the right click as an attack by the character, and then moves to the next turn. At first, it happened so quick, I thought the PC did not get his turn. Still, a right clic...