Search found 148 matches
- Mon May 17, 2021 2:58 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 193622
Re: Slowdive's Little Daily Blog
Yeah, crits ranges and multipliers are back! Great work there - they allow for more item diversication and some interesting new traits in the long run. Balancing encounters is a bit harder with them because luck plays an even more important role. Then again, it's very satifying to land a devastating...
- Tue May 11, 2021 7:55 am
- Forum: IceBlink Modules
- Topic: Malkin
- Replies: 36
- Views: 39902
Re: Malkin
Hey Zach, I am just browsing through the forum and it is so delighful to see all the good development and continuity. The map of the woods looks very impressive and makes my mind wander curiously around it in an instant. As always, the icons you made for the spells/traits are top notch, professional...
- Tue May 11, 2021 7:50 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 297
- Views: 169135
Re: Hearkenwold
Like a fine clockwork, Dorateen - very impressive. You have gone the whole distance and it is a pleaqsure to see Hearkenwold up and running on Nexus Mods (using KotC2). Big congratulations !
- Tue May 11, 2021 7:45 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 88763
Re: Pescua [title work in progress!]
Wow! Phil - amazing! This looks so fine :). Seems like you fine guys got the ball rolling big time here. The water animations are just mind blowing. And you use the weather - I always looked forward to see made good use of this system (was one of the first things I tinkered with like 10 years ago, o...
- Tue May 11, 2021 7:40 am
- Forum: General IceBlink Project Discussions
- Topic: Interested in contributing
- Replies: 20
- Views: 23322
Re: Interested in contributing
Heyho hotmustard! That's impressive stuff you are working on - even more so when considering that the state of IB (toolset and engine) is not easy to get into due to lack of comments and refactoring (which is my fault, not Jers). Keep the good work coming!
- Tue May 11, 2021 7:36 am
- Forum: General IceBlink Project Discussions
- Topic: Unreal Engine Side Project: Pt0
- Replies: 38
- Views: 37531
Re: Unreal Engine Side Project: Pt0
Hey, Phil, good to read you! Yeah, I wonder, too, where it will take take me . It is fun while working on it and I learn a lot of new stuff (big question is though whether I learn faster than I forget, which I doubt ).
- Tue May 11, 2021 7:34 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 193622
Re: Slowdive's Little Daily Blog
Awesome progress, Jer! It warms my heart to see all the action going on, you are on a fine run, for sure .
- Sun May 02, 2021 10:12 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 193622
Re: Slowdive's Little Daily Blog
Wow! Lots of activity, very cool :D ! So, I am a little bit overhwelmed right now and my old brain must get into IB again :lol: . For starters I cloned a fresh IB repo to my desktop (new computer),using Jers's latetst great changes. Unfortunately I get lots of namespace related errors. A heapload of...
- Mon Apr 19, 2021 8:31 am
- Forum: General IceBlink Project Discussions
- Topic: Unreal Engine Side Project: Pt0
- Replies: 38
- Views: 37531
Re: Unreal Engine Side Project: Pt0
Hey dear IBlers, I have dropped out again for much too long. I am very sorry for that. I always feel a bit of guilt when looking at the forum because I have yet not closed this cycle (as in led IB to a point where I think it will be able to float on its own). I know this is unwarranted and you guys ...
- Sun Jan 17, 2021 8:29 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 193622
Re: Slowdive's Little Daily Blog
Good work there . Dual-wielding was always missing and it's a classic staple of many D&D settings.