Search found 94 matches
- Thu Jul 01, 2021 3:30 am
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 51443
Re: IB Features/Bugs Tracking List
Swift action bug? I've designed a lot of swift actions, so I'm puzzled about why I didn't notice this before -- but if I move and then use a swift action, the movement resets to the character's maximum of 3 (yes, the PCs on my maps move about very slowly). Anyone else seeing this issue? Edit: I was ...
- Tue May 18, 2021 2:17 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 51443
Re: IB Features/Bugs Tracking List
I haven't updated since v195, so this issue may be left over from a previous build. Some gc scripts are missing in v199--specifically, the ones that let you check the time of day/time of week/etc. It's possible there are other scripts missing that I didn't notice. The gcCheck(time) scripts don't app...
- Tue May 18, 2021 2:00 pm
- Forum: IceBlink Modules
- Topic: Malkin
- Replies: 36
- Views: 39502
Re: Malkin
Thank you! And thanks for all your great work. I hope to get Malkin out this year -- we'll see!
- Sun May 16, 2021 11:47 am
- Forum: IceBlink Engine
- Topic: Preparation before heading into the wilds
- Replies: 30
- Views: 29974
Re: Preparation before heading into the wilds
Cartons, I'm not sure why the convo won't fire--I have multiple encounters that use the setup you describe. It might have something to do with how the combat itself is called, like Slowdive suggested. All my encounters begin with a script called through conversation. (The narration sets up the comba...
- Mon May 10, 2021 9:40 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 87883
Re: Pescua [title work in progress!]
This is looking really good--love the icons. Visually things just click together!
- Mon May 10, 2021 9:37 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 51443
Re: IB Features/Bugs Tracking List
Awesome! Sounds good to me.
- Sun May 09, 2021 8:32 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 51443
Re: IB Features/Bugs Tracking List
I should be able to add some different options in the module settings. Maybe a few different checkboxes to select from like light info, medium info, full info. What are some options you would like to see as far as the info shown? For me, the worst offender in items is the "Allowed for" ca...
- Thu May 06, 2021 1:51 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 51443
Re: IB Features/Bugs Tracking List
Nice! These changes look fantastic. As far as tweaks go, I wonder if there's an easy way to allow builders to control the amount of feedback for some info (mouse over info, character sheet info, item info etc.) Here's one other bug I've noticed: Issue: If the player selects an invalid target in comb...
- Wed Apr 28, 2021 4:32 pm
- Forum: IceBlink Engine
- Topic: Spell Organization
- Replies: 3
- Views: 7390
Re: Spell Organization
Got it! That makes sense. I wonder if I can go on, deselect the allowed spells, and reselect them in the right order? I'll give it a try.
- Wed Apr 28, 2021 2:04 pm
- Forum: IceBlink Engine
- Topic: Spell Organization
- Replies: 3
- Views: 7390
Spell Organization
Hey all, does anyone know how spells get ordered in character creation? I'd like to arrange them by SP cost. I've looked at the spells.json file and don't see any pattern.