Search found 148 matches

by youngneil1
Wed Dec 23, 2020 1:01 pm
Forum: General IceBlink Project Discussions
Topic: Unreal Engine Side Project: Pt0
Replies: 38
Views: 31917

Re: Unreal Engine Side Project: Pt0

I guess learning c++ wouldn't be the worst thing, but the learning curve for memory handling seems step Yes, this would be a nightmare to manage by hand. Fortunately, UE4 has an inbuild system called "Reflection", which ia handles garbage collection (https://www.unrealengine.com/en-US/blo...
by youngneil1
Wed Dec 23, 2020 12:18 pm
Forum: General IceBlink Project Discussions
Topic: IB (pc only, testbed) Development updates
Replies: 126
Views: 80783

Re: IB (pc only, testbed) Development updates

Here is to no boss pressure :) !

For year's end incoming I did a little video with a quick look into IB v197 (just the village from the tutorial adventure, so you likely know most of the content):

https://youtu.be/FehInPy78EI
by youngneil1
Wed Dec 23, 2020 9:52 am
Forum: General IceBlink Project Discussions
Topic: Unreal Engine Side Project: Pt0
Replies: 38
Views: 31917

Re: Unreal Engine Side Project: Pt0

I think Unity will also (or maybe can already) handel ray tracing. Nvidia is doing special development branches for UE4 though (with with Nvidia exclusive RTX optimizations and also DLSS; one needs to register for DLSS access though and on first attempt this did not work out for me). Unity certainly...
by youngneil1
Tue Dec 22, 2020 5:32 pm
Forum: General IceBlink Project Discussions
Topic: Unreal Engine Side Project: Pt0
Replies: 38
Views: 31917

Re: Unreal Engine Side Project: Pt0

Pt0 - or in long form: Paths to Zero - is an action adventure game (3rd and first person) about finding your way to the center of a procedurally generated debris field with mixed elements of single- and multiplayer. The field floats in utter blackness, illuminated by three orbiting lights of unknown...
by youngneil1
Tue Dec 22, 2020 4:38 pm
Forum: General IceBlink Project Discussions
Topic: Unreal Engine Side Project: Pt0
Replies: 38
Views: 31917

Unreal Engine Side Project: Pt0

I am gonna use this thread to keep myself posting and in touch here, even with my thoughts trailing a bit away from IB right now. So, driven by curiosity for the ray tracing tech and triggered by the arrival of a 3080rtx (thank you Jer for the congrats :) ) I dipped a toe into Ureal Engine (UE). I h...
by youngneil1
Tue Dec 22, 2020 4:15 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146590

Re: Hearkenwold

Hey Dorateen, it's so impressive that you are rebuilding Hearkenwold in the KotC 2 Engine! That video was impressive to watch, especially when it comes to the full implementation of all the combat features of D&D. It woule indeed be awesome if Hearkenwold would accompany the official launch of t...
by youngneil1
Tue Dec 22, 2020 4:05 pm
Forum: IceBlink Engine
Topic: wave header corruption in combat
Replies: 3
Views: 3254

Re: wave header corruption in combat

Thank you for the bug reports, Zach - they will not be lost and hopefully not in vain. Sound is a field that needs more fleshing out for sure in the long run.
by youngneil1
Tue Dec 22, 2020 4:02 pm
Forum: General IceBlink Project Discussions
Topic: IB (pc only, testbed) Development updates
Replies: 126
Views: 80783

Re: IB (pc only, testbed) Development updates

Hey fellow IBlers, I know - too much time has passed since my last post here. My sincere apologies for that. I think I still feel a bit guilty for taking time off the project and trying out new stuff (with the Unreal Engine). I wish all of you and your beloved ones a wonderful, happy and healthy Chr...
by youngneil1
Wed Oct 21, 2020 8:47 pm
Forum: General IceBlink Project Discussions
Topic: BG3
Replies: 4
Views: 7501

Re: BG3

I did not try BG3 so far, going turn based is definetly a plus. The emphasis on heights and pushing stuff over ledges seems a bit too strong from the videos I have seen. But the new dialogue camera and the facial animations as well as voice over look like really high production quality. So does the ...
by youngneil1
Fri Sep 11, 2020 8:53 am
Forum: General IceBlink Project Discussions
Topic: IB (pc only, testbed) Development updates
Replies: 126
Views: 80783

Re: IB (pc only, testbed) Development updates

IB Beta v197 released - no warranties, no liabilities, use at your own risk: https://www.dropbox.com/s/rzfjsnin7qyqlcd/IBBeta197.zip?dl=0 - new light engine for dark areas (see post above, video and explanation on usage will follow) - smoother blending in/out of overgrowth (layer4, think eg tree ca...