Search found 148 matches
- Wed Dec 23, 2020 1:01 pm
- Forum: General IceBlink Project Discussions
- Topic: Unreal Engine Side Project: Pt0
- Replies: 38
- Views: 31917
Re: Unreal Engine Side Project: Pt0
I guess learning c++ wouldn't be the worst thing, but the learning curve for memory handling seems step Yes, this would be a nightmare to manage by hand. Fortunately, UE4 has an inbuild system called "Reflection", which ia handles garbage collection (https://www.unrealengine.com/en-US/blo...
- Wed Dec 23, 2020 12:18 pm
- Forum: General IceBlink Project Discussions
- Topic: IB (pc only, testbed) Development updates
- Replies: 126
- Views: 80783
Re: IB (pc only, testbed) Development updates
Here is to no boss pressure !
For year's end incoming I did a little video with a quick look into IB v197 (just the village from the tutorial adventure, so you likely know most of the content):
https://youtu.be/FehInPy78EI
For year's end incoming I did a little video with a quick look into IB v197 (just the village from the tutorial adventure, so you likely know most of the content):
https://youtu.be/FehInPy78EI
- Wed Dec 23, 2020 9:52 am
- Forum: General IceBlink Project Discussions
- Topic: Unreal Engine Side Project: Pt0
- Replies: 38
- Views: 31917
Re: Unreal Engine Side Project: Pt0
I think Unity will also (or maybe can already) handel ray tracing. Nvidia is doing special development branches for UE4 though (with with Nvidia exclusive RTX optimizations and also DLSS; one needs to register for DLSS access though and on first attempt this did not work out for me). Unity certainly...
- Tue Dec 22, 2020 5:32 pm
- Forum: General IceBlink Project Discussions
- Topic: Unreal Engine Side Project: Pt0
- Replies: 38
- Views: 31917
Re: Unreal Engine Side Project: Pt0
Pt0 - or in long form: Paths to Zero - is an action adventure game (3rd and first person) about finding your way to the center of a procedurally generated debris field with mixed elements of single- and multiplayer. The field floats in utter blackness, illuminated by three orbiting lights of unknown...
- Tue Dec 22, 2020 4:38 pm
- Forum: General IceBlink Project Discussions
- Topic: Unreal Engine Side Project: Pt0
- Replies: 38
- Views: 31917
Unreal Engine Side Project: Pt0
I am gonna use this thread to keep myself posting and in touch here, even with my thoughts trailing a bit away from IB right now. So, driven by curiosity for the ray tracing tech and triggered by the arrival of a 3080rtx (thank you Jer for the congrats :) ) I dipped a toe into Ureal Engine (UE). I h...
- Tue Dec 22, 2020 4:15 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 295
- Views: 146590
Re: Hearkenwold
Hey Dorateen, it's so impressive that you are rebuilding Hearkenwold in the KotC 2 Engine! That video was impressive to watch, especially when it comes to the full implementation of all the combat features of D&D. It woule indeed be awesome if Hearkenwold would accompany the official launch of t...
- Tue Dec 22, 2020 4:05 pm
- Forum: IceBlink Engine
- Topic: wave header corruption in combat
- Replies: 3
- Views: 3254
Re: wave header corruption in combat
Thank you for the bug reports, Zach - they will not be lost and hopefully not in vain. Sound is a field that needs more fleshing out for sure in the long run.
- Tue Dec 22, 2020 4:02 pm
- Forum: General IceBlink Project Discussions
- Topic: IB (pc only, testbed) Development updates
- Replies: 126
- Views: 80783
Re: IB (pc only, testbed) Development updates
Hey fellow IBlers, I know - too much time has passed since my last post here. My sincere apologies for that. I think I still feel a bit guilty for taking time off the project and trying out new stuff (with the Unreal Engine). I wish all of you and your beloved ones a wonderful, happy and healthy Chr...
- Wed Oct 21, 2020 8:47 pm
- Forum: General IceBlink Project Discussions
- Topic: BG3
- Replies: 4
- Views: 7501
Re: BG3
I did not try BG3 so far, going turn based is definetly a plus. The emphasis on heights and pushing stuff over ledges seems a bit too strong from the videos I have seen. But the new dialogue camera and the facial animations as well as voice over look like really high production quality. So does the ...
- Fri Sep 11, 2020 8:53 am
- Forum: General IceBlink Project Discussions
- Topic: IB (pc only, testbed) Development updates
- Replies: 126
- Views: 80783
Re: IB (pc only, testbed) Development updates
IB Beta v197 released - no warranties, no liabilities, use at your own risk: https://www.dropbox.com/s/rzfjsnin7qyqlcd/IBBeta197.zip?dl=0 - new light engine for dark areas (see post above, video and explanation on usage will follow) - smoother blending in/out of overgrowth (layer4, think eg tree ca...