Search found 148 matches

by youngneil1
Mon May 17, 2021 2:58 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 180594

Re: Slowdive's Little Daily Blog

Yeah, crits ranges and multipliers are back! Great work there - they allow for more item diversication and some interesting new traits in the long run. Balancing encounters is a bit harder with them because luck plays an even more important role. Then again, it's very satifying to land a devastating...
by youngneil1
Tue May 11, 2021 7:55 am
Forum: IceBlink Modules
Topic: Malkin
Replies: 36
Views: 37155

Re: Malkin

Hey Zach, I am just browsing through the forum and it is so delighful to see all the good development and continuity. The map of the woods looks very impressive and makes my mind wander curiously around it in an instant. As always, the icons you made for the spells/traits are top notch, professional...
by youngneil1
Tue May 11, 2021 7:50 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 296
Views: 157058

Re: Hearkenwold

Like a fine clockwork, Dorateen - very impressive. You have gone the whole distance and it is a pleaqsure to see Hearkenwold up and running on Nexus Mods (using KotC2). Big congratulations :) !
by youngneil1
Tue May 11, 2021 7:45 am
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 82912

Re: Pescua [title work in progress!]

Wow! Phil - amazing! This looks so fine :). Seems like you fine guys got the ball rolling big time here. The water animations are just mind blowing. And you use the weather - I always looked forward to see made good use of this system (was one of the first things I tinkered with like 10 years ago, o...
by youngneil1
Tue May 11, 2021 7:40 am
Forum: General IceBlink Project Discussions
Topic: Interested in contributing
Replies: 20
Views: 21449

Re: Interested in contributing

Heyho hotmustard! That's impressive stuff you are working on - even more so when considering that the state of IB (toolset and engine) is not easy to get into due to lack of comments and refactoring (which is my fault, not Jers). Keep the good work coming!
by youngneil1
Tue May 11, 2021 7:36 am
Forum: General IceBlink Project Discussions
Topic: Unreal Engine Side Project: Pt0
Replies: 38
Views: 34785

Re: Unreal Engine Side Project: Pt0

Hey, Phil, good to read you! Yeah, I wonder, too, where it will take take me :lol: . It is fun while working on it and I learn a lot of new stuff (big question is though whether I learn faster than I forget, which I doubt :roll: ).
by youngneil1
Tue May 11, 2021 7:34 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 180594

Re: Slowdive's Little Daily Blog

Awesome progress, Jer! It warms my heart to see all the action going on, you are on a fine run, for sure :).
by youngneil1
Sun May 02, 2021 10:12 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 180594

Re: Slowdive's Little Daily Blog

Wow! Lots of activity, very cool :D ! So, I am a little bit overhwelmed right now and my old brain must get into IB again :lol: . For starters I cloned a fresh IB repo to my desktop (new computer),using Jers's latetst great changes. Unfortunately I get lots of namespace related errors. A heapload of...
by youngneil1
Mon Apr 19, 2021 8:31 am
Forum: General IceBlink Project Discussions
Topic: Unreal Engine Side Project: Pt0
Replies: 38
Views: 34785

Re: Unreal Engine Side Project: Pt0

Hey dear IBlers, I have dropped out again for much too long. I am very sorry for that. I always feel a bit of guilt when looking at the forum because I have yet not closed this cycle (as in led IB to a point where I think it will be able to float on its own). I know this is unwarranted and you guys ...
by youngneil1
Sun Jan 17, 2021 8:29 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 180594

Re: Slowdive's Little Daily Blog

Good work there :). Dual-wielding was always missing and it's a classic staple of many D&D settings.