Search found 129 matches

by Pongo
Sat Jan 08, 2022 7:36 am
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 74
Views: 7872

Re: Pescua [title work in progress!]

Yes, I have a master world map on excel. It helps me keep track of things like rivers and coastlines that cross multiple maps. Each map has a grid ID - A1, B2 etc - and all the convo, encounter, and container names begin with that ID so I can find them easily. It felt like overkill when I started, b...
by Pongo
Fri Jan 07, 2022 9:37 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 214
Views: 29004

Re: Hearkenwold

Well done Dorateen! I'm always impressed with how quickly you make progress, given you're building in two separate engines.

I haven't caught up with the new content yet, but for what its worth I'd also vote for Edinmoor to build on the open world feel.
by Pongo
Fri Jan 07, 2022 9:23 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 74
Views: 7872

Re: Pescua [title work in progress!]

I had a good night of building yesterday - family were away, so I got to spend a good chunk of hours alternating building and slowly progressing my Hearkenwold playthrough :) A good Iceblink night. I'm building chapter 2, which has three main quests and a conclusion quest: - the lizardman camp I men...
by Pongo
Fri Jan 07, 2022 9:10 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 297
Views: 32778

Re: Slowdive's Little Daily Blog

That's a great introduction to the genre! I only got into Might and Magic much later on, I wish I'd played them on release, I would have loved them.
by Pongo
Sat Dec 25, 2021 8:59 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 297
Views: 32778

Re: Slowdive's Little Daily Blog

Nice! 1989 was a good year for RPGs - which one was it Dorateen? I got Space Rogue on the c64 that year and spent many hours slooooooowly making my way around the galaxy. Very impressive at the time. Curse of the Azure Bonds came out that year but I think it was a few years later when I got it.
by Pongo
Sat Dec 25, 2021 2:48 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 297
Views: 32778

Re: Slowdive's Little Daily Blog

Merry Christmas Iceblinkers :)

Nice screenshot for Codex - good example of the convo system with conditions!
by Pongo
Sun Dec 05, 2021 4:20 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 214
Views: 29004

Re: Hearkenwold

I'll be playing it slowly over a few weeks I think - its a nice break from working on Pescua! I've only just cleared out the goblins and started heading east to the tavern, so early days. I just hit level 2 - Prayer looks like a great addition for my cleric, I don't remember that from last time. Its...
by Pongo
Sun Dec 05, 2021 3:18 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 214
Views: 29004

Re: Hearkenwold

Good to see I'm not the only one with sighing NPCs! I've just started a new run on Hearkenwold - I haven't played it for a couple of years so there's a load of new content I haven't seen yet. Looking forward to it! Last time I took a party of dwarves, but this time I'm going for a more traditional m...
by Pongo
Sun Dec 05, 2021 3:15 pm
Forum: IceBlink Engine
Topic: Saving throws in convos
Replies: 5
Views: 487

Re: Saving throws in convos

Sounds great, thanks Slowdive! In the meantime I'll do a conditional skill check as Dorateen suggests.
by Pongo
Thu Dec 02, 2021 8:54 pm
Forum: IceBlink Engine
Topic: Saving throws in convos
Replies: 5
Views: 487

Re: Saving throws in convos

It's a bit of a "fake" spell. Basically, there's a point in the convo where the monster casts a "spell" at the player, which, if they don't pass a save, means they become charmed. This then affects the rest of the convo depending on whether they passed the save. That's the idea a...