Search found 142 matches
- Tue May 03, 2022 9:34 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 42377
Re: Hearkenwold
Looks great! Good to hear you're still on track.
- Sun Apr 17, 2022 6:27 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 320
- Views: 50091
Re: Slowdive's Little Daily Blog
Yeah that looks nice! I agree with Dorateen about the pixelated textures.
I hadn't seen Talespire in action before but it looks pretty cool. The combat approach looks like it would work, definitely captures the tabletop feel.
I hadn't seen Talespire in action before but it looks pretty cool. The combat approach looks like it would work, definitely captures the tabletop feel.
- Sun Apr 03, 2022 9:22 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 42377
Re: Hearkenwold
Looks great Dorateen, that's an impressive amount of progress! Soth Tarnel looks like it will be a fun challenge.
- Tue Mar 22, 2022 3:59 pm
- Forum: IceBlink Engine
- Topic: running script on enemy death
- Replies: 5
- Views: 261
Re: running script on enemy death
Thanks - yes, I think I could just lower their HP - eg, if I give them 4 HP and the explosion does 3d4 damage they can never survive a hit.
It means they become "one hit and explode" enemies, which isn't quite what I had in mind, but it will totally work. I'll do that. Thanks, Dorateen!
It means they become "one hit and explode" enemies, which isn't quite what I had in mind, but it will totally work. I'll do that. Thanks, Dorateen!
- Tue Mar 22, 2022 2:53 pm
- Forum: IceBlink Engine
- Topic: running script on enemy death
- Replies: 5
- Views: 261
Re: running script on enemy death
Good question! Not sure why it hadn't occured to me to check... In the Elderin Stone I had it set up with "onScoringHitCastSpellTag", which does cast on self. It works on hit though rather than on death, which means if the zombie has enough HP you could hit and get it to explode, but it co...
- Tue Mar 22, 2022 1:51 pm
- Forum: IceBlink Engine
- Topic: running script on enemy death
- Replies: 5
- Views: 261
running script on enemy death
I can't get my exploding zombies to explode. I just get a "failed to run IBScript" message on their deaths. This is the set up to launch the castspell script: exploding zombie.png The tag is correct. I think the problem might be that the castspell script is designed to work in convos rathe...
- Sun Mar 06, 2022 8:28 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 83
- Views: 13201
Re: Pescua [title work in progress!]
Thanks! Yes, that's right Dorateen - I'm not binning Chp2 content, but I'm being more ruthless at gating it off from this build. There will still be plenty of content to explore in Chp1.
- Sun Mar 06, 2022 8:26 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 42377
Re: Hearkenwold
When coming across a door with a potentially nasty surprise behind it, a party member with low constitution can express hesitation. This sort of thing is one of the ways individual character personalities can manifest themselves in a group, chiming in with little comments. And sometimes, the words ...
- Sat Mar 05, 2022 11:13 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 83
- Views: 13201
Re: Pescua [title work in progress!]
Continuing to make good progress, but I'm going to focus now on just getting a build ready to publish. I'm cutting all the Chp2 content for the minute and focussing on making Chp1 a better experience - finishing a few side quests and unexplored areas, and expanding the ending a bit, revisiting some ...
- Fri Feb 18, 2022 9:07 am
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 9185
Re: IB Features/Bugs Tracking List
Line of Sight bug OK! Its taken me a while to work it out but this one is sorted. In module properties, "heightBlocksSight" is automatically set to true. Disable it. Problem solved! I'm not sure its actually a bug. The option to use different heights on tiles looks great but I don't use i...