Search found 73 matches

by cartons
Thu May 18, 2023 8:04 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 298
Views: 213791

Re: Hearkenwold

I'll be there, cap'n!
by cartons
Mon Jan 09, 2023 5:00 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 298
Views: 213791

Re: Hearkenwold

Dorateen wrote: Mon Jan 09, 2023 4:20 pm And yes, those scrags are a real piece of work. Good catch. I further expanded their taunt with a reference to Mystery Science Theatre 3K's "row your MURDER ashore", which itself is a riff on "Michael, Row your Boat Ashore".
A man of taste and sophistication! 8-)
by cartons
Mon Jan 09, 2023 2:57 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 298
Views: 213791

Re: Hearkenwold

Love the off-the-beaten path content!

I first encountered the Gith back in BG2, which opened up the universe of D&D planes to me. Hope to learn more about the inter-planeary lore you've developed for your world.

I should also mark it down every time I catch an old hymn reference, hah!
by cartons
Tue Oct 18, 2022 4:47 pm
Forum: IceBlink Engine
Topic: Hard to kill
Replies: 0
Views: 14096

Hard to kill

After getting super busy and experiencing a drop in motivation, I'm back to messing around in IB and wanted to test out the 'Hard to kill' trait (my fascination with this software is "hard to kill" as well it seems) I noticed that when the character with the trait stands back up, if they h...
by cartons
Sun Jun 19, 2022 2:32 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 242922

Re: Slowdive's Little Daily Blog

All of quality of life changes welcome! I like the idea of a comparison for equipable items.
by cartons
Sat May 14, 2022 1:13 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 242922

Re: Slowdive's Little Daily Blog

Taking a break from building after finishing the first major dungeon in my game, but just piping in to say that I TOO am excited about this IBU!
by cartons
Sun Apr 10, 2022 2:46 am
Forum: IceBlink Engine
Topic: Problem and solution to DoConvo OnEndCombatIBS
Replies: 6
Views: 10421

Re: Problem and solution to DoConvo OnEndCombatIBS

In Karl's project living world feature, Props (people) have schedules and move all over the place. The living world project seems very ambitious and I'm surprised I haven't seen more implementation of it already, but I'm struggling with it myself. I've been trying to get a prop to patrol properly, ...
by cartons
Tue Mar 22, 2022 2:48 am
Forum: IceBlink Engine
Topic: Problem and solution to DoConvo OnEndCombatIBS
Replies: 6
Views: 10421

Problem and solution to DoConvo OnEndCombatIBS

I've been trying to figure out why sometimes the DoConvo OnEndCombat Script doesn't trigger after an encounter and near as I can figure it's dependent on the Collision status of Prop that triggered the encounter. Collision status: True allows the OEC script to work; False forbids it. Not sure why th...
by cartons
Sat Mar 12, 2022 9:51 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 242922

Re: Slowdive's Little Daily Blog

Thanks for the advice. I stepped away from IB for awhile because there were some planned updates to IBbasic that I was hoping to use in my IB adventure, and I figured I'd wait until v204 before stepping back, but I've been bit by the bug again and just want to keep building, hah!
by cartons
Wed Mar 09, 2022 1:06 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 242922

Re: Slowdive's Little Daily Blog

Sounds like a lot of work, even if its maps are already largely tile based. But hats off to you if it means I can carry Hearkenwold in my pocket :) I'll have to test the tileset converter myself, but I imagine it'll produce unreasonably large files given how I've been drawing my maps until now. Than...