Search found 68 matches
- Sat May 14, 2022 1:13 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 322
- Views: 52064
Re: Slowdive's Little Daily Blog
Taking a break from building after finishing the first major dungeon in my game, but just piping in to say that I TOO am excited about this IBU!
- Sun Apr 10, 2022 2:46 am
- Forum: IceBlink Engine
- Topic: Problem and solution to DoConvo OnEndCombatIBS
- Replies: 6
- Views: 398
Re: Problem and solution to DoConvo OnEndCombatIBS
In Karl's project living world feature, Props (people) have schedules and move all over the place. The living world project seems very ambitious and I'm surprised I haven't seen more implementation of it already, but I'm struggling with it myself. I've been trying to get a prop to patrol properly, ...
- Tue Mar 22, 2022 2:48 am
- Forum: IceBlink Engine
- Topic: Problem and solution to DoConvo OnEndCombatIBS
- Replies: 6
- Views: 398
Problem and solution to DoConvo OnEndCombatIBS
I've been trying to figure out why sometimes the DoConvo OnEndCombat Script doesn't trigger after an encounter and near as I can figure it's dependent on the Collision status of Prop that triggered the encounter. Collision status: True allows the OEC script to work; False forbids it. Not sure why th...
- Sat Mar 12, 2022 9:51 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 322
- Views: 52064
Re: Slowdive's Little Daily Blog
Thanks for the advice. I stepped away from IB for awhile because there were some planned updates to IBbasic that I was hoping to use in my IB adventure, and I figured I'd wait until v204 before stepping back, but I've been bit by the bug again and just want to keep building, hah!
- Wed Mar 09, 2022 1:06 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 322
- Views: 52064
Re: Slowdive's Little Daily Blog
Sounds like a lot of work, even if its maps are already largely tile based. But hats off to you if it means I can carry Hearkenwold in my pocket :) I'll have to test the tileset converter myself, but I imagine it'll produce unreasonably large files given how I've been drawing my maps until now. Than...
- Wed Mar 09, 2022 1:12 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 322
- Views: 52064
Re: Slowdive's Little Daily Blog
Now I can get back to my Hearkenwold Let's Play, updating IB, importing Hearkenwold to IBbasic (updating the import tool for that) , and maybe starting a Let's Play of The Elderin Stone in IBbasic. Hey, this is super late and out of the blue, but could you elaborate on that point? I figured IBbasic...
- Fri Dec 17, 2021 2:42 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43870
Re: Hearkenwold
Ah, thanks for clarifying! I'll go ahead and jump in.
- Thu Dec 16, 2021 5:23 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 43870
Re: Hearkenwold
I've been itching to replay this over the holiday. Are we still expecting a definitive version to land within a few weeks, Dorateen?
- Fri Aug 27, 2021 7:50 pm
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 5007
Re: Creature Caster AIs
Hey life stuff has been keeping me occupied for awhile, but checking in and seeing this thread is very cool! Even replaying some IB classics with these mods will be really fun.
- Thu Jul 22, 2021 4:33 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 322
- Views: 52064
Re: Slowdive's Little Daily Blog
I like the idea of beefing up the Summoning system. The module I'm working on is essentially 'Medieval Pokémon', and I've been going back and forth between having the creatures summonable via Spell or Rechargeable items. In both cases the creatures are static, and don't grow with the player, which i...