Search found 68 matches

by cartons
Sat May 14, 2022 1:13 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 322
Views: 52064

Re: Slowdive's Little Daily Blog

Taking a break from building after finishing the first major dungeon in my game, but just piping in to say that I TOO am excited about this IBU!
by cartons
Sun Apr 10, 2022 2:46 am
Forum: IceBlink Engine
Topic: Problem and solution to DoConvo OnEndCombatIBS
Replies: 6
Views: 398

Re: Problem and solution to DoConvo OnEndCombatIBS

In Karl's project living world feature, Props (people) have schedules and move all over the place. The living world project seems very ambitious and I'm surprised I haven't seen more implementation of it already, but I'm struggling with it myself. I've been trying to get a prop to patrol properly, ...
by cartons
Tue Mar 22, 2022 2:48 am
Forum: IceBlink Engine
Topic: Problem and solution to DoConvo OnEndCombatIBS
Replies: 6
Views: 398

Problem and solution to DoConvo OnEndCombatIBS

I've been trying to figure out why sometimes the DoConvo OnEndCombat Script doesn't trigger after an encounter and near as I can figure it's dependent on the Collision status of Prop that triggered the encounter. Collision status: True allows the OEC script to work; False forbids it. Not sure why th...
by cartons
Sat Mar 12, 2022 9:51 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 322
Views: 52064

Re: Slowdive's Little Daily Blog

Thanks for the advice. I stepped away from IB for awhile because there were some planned updates to IBbasic that I was hoping to use in my IB adventure, and I figured I'd wait until v204 before stepping back, but I've been bit by the bug again and just want to keep building, hah!
by cartons
Wed Mar 09, 2022 1:06 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 322
Views: 52064

Re: Slowdive's Little Daily Blog

Sounds like a lot of work, even if its maps are already largely tile based. But hats off to you if it means I can carry Hearkenwold in my pocket :) I'll have to test the tileset converter myself, but I imagine it'll produce unreasonably large files given how I've been drawing my maps until now. Than...
by cartons
Wed Mar 09, 2022 1:12 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 322
Views: 52064

Re: Slowdive's Little Daily Blog

Now I can get back to my Hearkenwold Let's Play, updating IB, importing Hearkenwold to IBbasic (updating the import tool for that) , and maybe starting a Let's Play of The Elderin Stone in IBbasic. Hey, this is super late and out of the blue, but could you elaborate on that point? I figured IBbasic...
by cartons
Fri Dec 17, 2021 2:42 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 234
Views: 43870

Re: Hearkenwold

Ah, thanks for clarifying! I'll go ahead and jump in.
by cartons
Thu Dec 16, 2021 5:23 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 234
Views: 43870

Re: Hearkenwold

I've been itching to replay this over the holiday. Are we still expecting a definitive version to land within a few weeks, Dorateen?
by cartons
Fri Aug 27, 2021 7:50 pm
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 5007

Re: Creature Caster AIs

Hey life stuff has been keeping me occupied for awhile, but checking in and seeing this thread is very cool! Even replaying some IB classics with these mods will be really fun.
by cartons
Thu Jul 22, 2021 4:33 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 322
Views: 52064

Re: Slowdive's Little Daily Blog

I like the idea of beefing up the Summoning system. The module I'm working on is essentially 'Medieval Pokémon', and I've been going back and forth between having the creatures summonable via Spell or Rechargeable items. In both cases the creatures are static, and don't grow with the player, which i...